Posted on: January 2, 2025

piotr_karbownik
Verified ownerGames: 13 Reviews: 1
the perfect game
never did spent so much time in a single game
Is this helpful to you?
Game length provided by HowLongToBeat
Posted on: January 2, 2025
piotr_karbownik
Verified ownerGames: 13 Reviews: 1
the perfect game
never did spent so much time in a single game
Is this helpful to you?
Posted on: July 11, 2025
Kioubrick
Verified ownerGames: 27 Reviews: 1
That's a good one
If you like rogue likes you will like this one
Is this helpful to you?
Posted on: January 14, 2018
Early Access reviewTricky89
Verified ownerGames: 49 Reviews: 1
AWESOME LIKE HELL
Only one word to describe this game: AWESOME! It´s the game in a whole lot of time that made me question every AAA title coming out. The quality for a in dev game is unbelievably good. Just buy the game and show the devs the respect they honestly deserve!
Is this helpful to you?
Posted on: August 11, 2018
Yfisu
Verified ownerGames: 69 Reviews: 2
Fun even for casual gamers
Lots of fun even for more casual gamers. An interesting pattern of keeping progression and losing it. The music is great. It feels kind of like Pandora's Tower taken to a more literal platformer level.
Is this helpful to you?
Posted on: November 25, 2021
dozah
Games: 141 Reviews: 38
RNG is Unkind
Gotta reign in on the gushing reviews to say; repeatedly I give up a run in frustration because the game deigns not to drop any weapons and I'm stuck with some lvl 1 sandals for the entire run. There are 1 or 2 OP weapons out of a pool of 100 weapons and if the game decides not to generate one of them at a high enough level, dps drops off and progression is futile. The 'best' melee weapon is a bow(?) and the 'best' ranged weapon is a whip(?). There are 3 NPC's you interact with between every stage and not one of them can offer what your character most needs - a reliable way to upgrade their weapon, and give some choice to how a player builds for that run that isn't entirely dependent on random generation. Couple that with inadequate deadzone calibration on the movement thumbstick, resulting in your character often turning to face the wrong direction to use an attack when you release the thumbstick, and I'm left rather mystified at the seeming inability for gamers to properly critique these products.
Is this helpful to you?
Something went wrong. Try refresh page.
No reviews matching your criteria