DAYMARE: 1998 is a third-person survival horror with hardcore survival mechanics and hard to kill enemies. It requires a strategical approach to combat and puzzles and offers a multi-character point of view on the story, revealing a deep and obscure lore.
The scene is set with a secret research fa...
DAYMARE: 1998 is a third-person survival horror with hardcore survival mechanics and hard to kill enemies. It requires a strategical approach to combat and puzzles and offers a multi-character point of view on the story, revealing a deep and obscure lore.
The scene is set with a secret research facility, a deadly chemical weapon and a special security team to investigate this incident with the potential to become much more than just a security breach. Follow the steps of an elite soldier, a helicopter pilot and a forest ranger, as they play out their roles in an event that transforms one peaceful small town into a deadly zone and its citizens into bloodthirsty monsters. Take the creatures down first, before looking for any clues and evidence to bring more sense to the mess. Keep track of your itinerary, as resources are scarce in a situation like this! Anything can happen when your daymares become real…
Fans of the iconic cinematographic brands and classical gloomy survival horror games of the '90s will be thrilled, seeing how DAYMARE: 1998 recreates the atmosphere of the most beloved works from the end of the millennium and places a typical yet fresh story in the middle of it. The plot unfolds through the eyes of various characters, putting players in the shoes of different personalities that will guide them through their theories and doubts about the situation. Backtracking, managing ammo, collecting lore items, solving environmental puzzles and the overall difficulty will help players jump a couple decades back and get chilled to the bone in their first real daymare.
Main features:
Multi-character POV – see the story from different angles and discover the truth
Dreadful enemies – rendered in detail with lifelike animations and dismemberment
Realistic HUD – check inventory, health and position on a special piece of gear
Environmental puzzles – finding your way is not always easy, look for clues
Classic mechanics - limited ammo and save points, backtracking, collectibles, tough enemies and more
Modern graphics and effects – not all is classic thanks to Unreal Engine 4
Experience 90s – homage to the era with tons of references
Fuck your last boss. The game is very limited, there is a maximum of 3 weapons. The merge is very limited, the characters are very slow, the types of the dead are always the same, the health items are very few, the game is going well from start to finish. devastated by the ridiculous final boss. my score for the game... cancer. I HAVE CANCER
I can imagine that some people love this game, but I do not wish to be affiliated with those people. If you have an IQ of 110 or above, you won't be doing it any favours by playing this.
Voice acting is bad. Game development is bad. Story and characters are unappealing, and truth be told, I deleted the thing after wasting 3 hours of my life, so I didn't even finish it, and usually I'm like a Pitbull once I sink my teeth into a game. It didn't even bother me in this case.
Play 'Control' or 'Horizon: Zero Dawn' if you crave some depth in a story.
I cannot for the life of me understand how a team of people with the intelligence and the skills to create a game, can agree that this was worth publishing.
Avoid this sluggish, uninspired debacle.
NOT RECOMMENDED. It is nowhere as good as what it tries to imitate and has NONE of the charm of those commercial releases. Even Resident Evil Survivor, one of the worst games in its franchise, has a better game feel than this one. This game has zero essence and zero polish.
B for graphics, D for everything else. Some music pieces get a C. This one reeks of rushing and no game testing done by customer-class users. In short, a long list of major annoyances and no draw for buying it. It feels like assets piled together to recreate something in well-designed games with none of the design and testing to make sure it works, make sense and is fun to use. The sad reality is that a game made with 1998 game industry standards is pretty bad.
I would give this game leniency if it at least ran like a 1998 game, though with Unreal Engine 4 and not much optimizing, no dice. When it starts to lose frames, it starts frame skipping like crazy instead of slowing the game down. It will keep taxing your CPU hardcore even when paused, proving that the game squanders computing resources like crazy.
An incomplete list of annoyances in this game:
1. Crashes often "Fatal error"
2. The game feels delayed, e.g. 0.5 seconds after shooting the zombie gore splashes and takes damage
3. The story is peak uninspired and disappointing
4. Prompts for picking up items and activating stuff doesn't appear until you are practically on them and you have to be exact, making them easy to miss.
5. Level design is the typical trite of rooms filled with inert prop trash you cannot do anything with and so generic you'll get lost.
6. Maps are not always available.
7. In the time attacks, you are supposed to be like a 1994 Doom player and tap Use key while testing every wall in the level for secret entrances hiding MANDATORY mission objective items. This stuff is common in mods, not in serious publications.
8. Inventory limits and management in 2019 - super annoying
9. Melee attacks miss all the time
Etc.
a one suits all specs well optimized game
the film grain may add some emotional value, but in my opinion it could have done with less
it's a shooter
nothing new storywise
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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