Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.Reclaim Your Ancestor's EstateRecruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimagi...
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.
Reclaim Your Ancestor's Estate
Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.
Core Features
The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!
Striking hand-drawn gothic crowquill art style
Innovative turn-based combat pits you against a host of diabolical monsters
Narration system to celebrate your successes...and failures
16 (and counting!) playable hero classes, including Plague Doctor, Hellion, and even the Leper!
Camp to heal wounds or deliver inspiring speeches.
Rest your weary, shell-shocked characters in town at the Tavern or the Abbey to keep their stress in check.
Classic CRPG and roguelike features, including character permadeath, procedural dungeons, and incredible replay
Can you stem the tide of eldritch horrors erupting across your family’s ancestral estate?
game is good but crashes to desk top all the time mainly when i am hovering over the stats of trinkets in town.i have tried everything to fix it but nothing works
Darkest Dungeon is not a game for the faint of heart or an impatient gamer. The game is about making small choices that add up to a greater benefit in the long term. Whether this is in battles (by stacking bleeds, blights and debuffs onto an enemy) or how you treat your finances and heroes in town and the missions you select.
If you try to focus on one set of heroes and solely build them up you are begging the game to end in disaster for you. The game is about taking a step or two forward then a step or two back and building up resources and other characters in easier missions again. Not constantly taking the same heroes over and over into ever increasing difficult missions. They will die, you will be broke and the game will be over resulting in you being discouraged.
This game does it best to do this anyway. Don't make the game's job any easier than it already is. The game is a rouge-styled game, meaning that there is a good level of randomness involved, perma death and no saving nad loading a previous game to correct a mistake. This can bite you but your job is to try and mitigate this issue as much as possible by CAREFULLY making right hero choices for your adventures into the various dungeons and how you spend your money in town.
The game is hard/difficult at times but also rewarding when you accomplish a large goal and keep your guys from going insane or dying...or at least keeping some from those fates. People will die and you will have to recruit new ones.
The game is a meat grinder, your heroes are the meat and you turn the handle to constantly plunge in hapless victims to hopefully gain some progress at the expense of your heroes.
The name of the game is attrition and micro management and you have to do your best to gain every inch in the game.
Linked is a play video of me going after the Siren if anyone wishes to check it out
http://skullbanger.net/2016/01/28/video-pc-game-review-darkest-dungeon/
I really loved this game. Spend about 40 h with it. Highly addictional. Don't remember a game which had so many statistics and ways of influencing the effectiveness of charakters. Great feeling of overwhelming danger and gloomy dungeons. All this I really appreciate. What killed my enthusiasm though is the lack of sensible balance. The slowness of the game kills me - no way of speeding up the battle. I'm also wondering why did my computer got so much heat during playing, it's awkward since the game let's say it is not a graphical masterpiece (yet still - lovely). Really wanted to beat the game...but I gave up looking backwards on how much time I spent with DD. To be clear - I don't regret it.
This is very good game, its has the feel of those old-school RPGs and Rogue-likes alot of us played back in the days of DOS and with its own unique twists on that Genre that I really like.
Pros:
Unique Artstyle that feels Dark and Gloomy
Nice music and the Narrator's voice really fits the games theme
Lovecraftian Horrors
Cons:
The game gets slow when you get to the Final Dungeon or Region (Mostly due to Dungeon Size)
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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