Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.Reclaim Your Ancestor's EstateRecruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimagi...
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.
Reclaim Your Ancestor's Estate
Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.
Core Features
The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!
Striking hand-drawn gothic crowquill art style
Innovative turn-based combat pits you against a host of diabolical monsters
Narration system to celebrate your successes...and failures
16 (and counting!) playable hero classes, including Plague Doctor, Hellion, and even the Leper!
Camp to heal wounds or deliver inspiring speeches.
Rest your weary, shell-shocked characters in town at the Tavern or the Abbey to keep their stress in check.
Classic CRPG and roguelike features, including character permadeath, procedural dungeons, and incredible replay
Can you stem the tide of eldritch horrors erupting across your family’s ancestral estate?
I simply love this game, it is so unforgiving and has a unique atmosphere.
Be very sure before making a step and always know when to withdraw, or you will likely lose a character/s.
when you play for the first time, don't worry about restarting the game a few times until you understand where you at.
The battles are tense and intriguing, turn base were always my favorite genre.
Buy and enjoy!
Darkest Dungeon is a tough and well-designed dungeon crawler that tests your ability to manage resources while dungeon crawling and managing how you invest in the local hamlet upgrades. The premise is that you inherit your ancestor's manor and now must deal with the eldritch forces he meddled with in the past.
General gameplay: advancing in teams of four, your heroes move left to right, dealing with enemies, artifacts found within dungeons called curios, and building up towards each boss of the relevant area. Each hero has a range of abilities you can unlock and upgrade - switching them outside of battle as necessary - and improving their equipment for better stats. The heroes' ranks do not reflect their overall stats but their "resolve" and will be able to take on higher rank quests.
Combat: Turn-based, RNG based combat is the meat of Darkest Dungeon and it can get frustrating because well-planned runs can go awry due to a few bad rolls. That being said, you can definitely give yourself an edge using trinkets to improve stats and rolls, and picking heroes and abilities to adapt to the enemies that you know will appear in a given dungeon, e.g., don't bring bleed abilities to the cove because blight's more effective there.
The game itself is not difficult to play, the rules are simple and all town upgrades are permanent so unless you're on the highest difficulty (has a time limit to finish the game), the game doesn't actually have a fail state. Everything in town costs money or resources EXCEPT the heroes - they continually turn up in the hopes of gaining treasure and glory. So even if you lose everyone, at least 4 more will appear, then you just have to send them out to get some gold and reestablish yourself.
You must learn to accept your losses and try again.
This is a game not for kids or casual gamers. Turn-based combat, procedural dungeons with psicologics factors in your characters.
Very good game and the vest value.
Awesome rogue like game for all of you looking for something fresh. While so far I haven't seen anything new in the story or setting of the game, it's the stress mechanic that makes this game shine.
Do you think that facing unspeakable horrors for a job won't take a psychological toll greater than the physical one? How do you manage your champions so that they won't break down in the middle of a fight? After each run your party automatically replenishes all of its hp but stress builds up unless you do something about it. Depending on the champion you can send your guys to pray, meditate, drink a few beers or just chill at the local whorehouse.
The art of this games helps you convey the frightening monsters and settings where your champions go questing. The music makes the atmosphere darker and in the end you start to feel more afraid of that stress bar going up than of the hp one going down.
Expect champions dying, quests go horribly wrong and never having enough resources for your town. However you will rejoice whenever one of your guys, being at death's door in the middle of a fight, rises to the occasion and fearlessly faces his own mortality.
Expect a lot of dying, fleeing and fail runs in this game.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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