Posted on: May 9, 2020

guy799
Games: 28 Reviews: 2
I don't get tired of this game!
I've played this game for over 500 hours, what more can I say. Normally, I get tired of games, not of this one. At least this is the case in the base version + (optionally but recommended) the Shieldbreaker add-on. Unfortunately both The Crimson Court and The Color of Madness experiment with the formula (e.g. dungeon size) and end up feeling like work to me, but the basegame hit's my sweetspot. The story is lovecraftian, but the graphics aren't gory. The game can be unforgiving and random but this almost always can be mitigated by taking advantage of all the opportinities you get (e.g. bad things happen on high stress, so kill the the stressers first, have the light be close to 100%, take a proper healer with you, know -may even look up- all possible item interactions, purge the "bad" negative quirks, even if it costs money, the bosses are all vulnerable to specific strategies, don't expect that you can succeed over them by brute force). Once you're aware what the game can throw at you and how you can mitigate things, you've got one of the best turn-based strategy games ever!
Is this helpful to you?































