Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.Reclaim Your Ancestor's EstateRecruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimagi...
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.
Reclaim Your Ancestor's Estate
Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.
Core Features
The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!
Striking hand-drawn gothic crowquill art style
Innovative turn-based combat pits you against a host of diabolical monsters
Narration system to celebrate your successes...and failures
16 (and counting!) playable hero classes, including Plague Doctor, Hellion, and even the Leper!
Camp to heal wounds or deliver inspiring speeches.
Rest your weary, shell-shocked characters in town at the Tavern or the Abbey to keep their stress in check.
Classic CRPG and roguelike features, including character permadeath, procedural dungeons, and incredible replay
Can you stem the tide of eldritch horrors erupting across your family’s ancestral estate?
The game is fun to play and very addictive. It has a cool and dark atmosphere, many classes to choose from, a lot of combinations, items etc. And the story is very rich. The only problem for me it is that it constantly crashes on my PC, I dont know why it happes.
What this game does really well is engage your imagination and your sense of foreboding. You really feel like the heir to this creepy mansion and its legacy, as you guide dozens of mix & match semi-disposable adventurers through the quests laid out for you in your uncle's logbook.
Immediately obvious are the gorgeous, dark, Lovecraftian comic-book-style artwork, and the rich narration provided by our recently deceased mutual relative.
Many familiar RPG elements are all here - a wide variety of classes; most have a single role, though a few can go hybrid. The unit customization is finite and not very complicated, so, you don't have to worry about choice paralysis or min/maxing. There are no gear choices, and only a few skill loadout choices to make.
A dungeon run typically lasts 15-20 minutes.
The only thing about this that is "roguelike" is that death is permanent. However, because of this, you are free to not stress about trying to make perfect choices or craft the perfect hero. Perfect is the enemy of good, and there is a whole lot of "good" here.
The tactical combat is easy to grasp, as are the controls and dungeon mechanics. The quirks and traits make the heroes easy to differentiate from one another, as it gives them a custom pseudo-personality of sorts. Tack onto that the sanity-management system, and you find yourself scrabbling to make it home in one piece most of the time.
The stakes in this feel real. It's not a cake walk. You never have quite enough resources to do what you want to do. You're fighting for every step forward and sometimes have to cope with a loss or a backslide.
You can't always explore every room if you want to make it back alive with no sanity. It's a completionist's nightmare.
And somehow, it just works. It's a memorable game that nails its aesthetic, and is very easy to pick up and put down and pick back up again after months. It's the swiss army knife of RPGs. Highly recommended.
The very nature of a game like Darkest Dungeon is based on chance and proper preparation. Anyone who has ever played any tabletop RPG, D&D especially, in his/her life will surely know that chance always has its say on any given matter, whether one likes it or not. Darkest Dungeon does not intend to be fair and just with anyone who dares to play it; it rather crush hopes and see if its players are up to the challenge. Do not mistake this, dungeoneering is quite challenging and the faint of heart should not be put to its tests, for even the best prepared dungeoneers are caught off guard from time to time; and, when it happens, these are the times they must show their true colors and rise to the occasion, or maybe flee to fight another day. As Estel once said "Do not show the mercy to them, for nobody will-show you mercy."
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