Using same RTX 3080 at 5760 x 1080. Game is slow to load from SSD. Frame drops during cut scemes. Upgraded machine th 128GB RAM. Maybe minimum now is RTX 4000 series.
In many ways this fleshes out Cyberpunk adding a shiny new ending, it doesn't expand the game - not really (seeing as how all the main gameplay revisions are included in the free downloadable patch - although first person drivinng is still atrocious). Dogtown is dark and murkey with little to explore outside the main quest- which for me took a while to get going. There's 9 new gigs - and the pitched street battles to wrestle control of dropped crates with goodies can be fun. But it's lacking. The atmosphere is there but playability can be limited - how to approach some missions is a little too prescriptive and the section ripped from "alien isolation" on one of the branching paths is nothing short of irritating. In places - the agency is removed a little too much for storytelling purposes. And the platforming at the start of the DLC -a huge mis-step.
So why 5 stars?
In a word - narrative. In the base game characters were a means to an end. True, there were some choices along the way but I didn't really care about any of them. Vox pops giving you gigs to do, other characters merely a means to move the story on.
With Phantom Liberty CDPR have managed to write characters that I actually gave a damn about and a story I could get immersed in. Once you're past the initial presidential rescue things get a lot more interesting with a decision to be made about who to trust and who to betray later on (oh if only there could have been more of this in the main game). The narrative branches - with somewhat bittersweet endings (one that ends the game in a satisfactory way from a storytelling point of view) - made me feel I was truly in a sci-fi epic and its with this I can overlook all the other minor annoyances and gameplay quirks. And yes, there were moments when I wondered it the eddies had been worth it. Overall, I think the pay-off was woth it.
Is it essential? no, but it is a worthwhile experience - when it gets going.
So, let's conclude. What made GOG a great store in the past seems to be only relevant for other peoples IP. For their own products, CDPR is ready to join "the dark side".
What do we have now:
- Microtransactions through the back-door. I do not want to use twitch and spend money there to have the full experience
- Pre-order exclusive content
- Never listen to your customers like Bioware with Mass Effect: If you keep demand a happy ending we spit in your face with a new even sader ending. Fuck you - we are artists, and we do not want to hear you.
- A forced update (2.0) thats not everybodies taste, and no way to downgrade if you do not use our propriatary Client. Quite contrary to the original idea of GOG.
- A completely uneccessary pre-launcher.
Redid everything. I can't make sense of the perks. It totally killed my play style. None of the new perk system appeals to me. It's like"your armor goes up the higher you migration chance when not moving under cover and dodging to your left" I like What! This is too confusing, who does that, is that even possible. What if I want to be more powerful on pistols. CD's like "no sir that's too easy and you can actually understand that." Hate the new system. You know not everybody plays and likes dark souls, not everyone likes super hard games. They made it too hard.
It all comes down to is this. Cyberpunk is one of my most favorite games of all time despite it's flaws. I have over 1100+ hrs through the years and continuely play it over and over. 2.0 has completely ruined that game and for the first time I DON'T want to play it. I feel robbed, I want my old game back.
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