The game may look and feel sometimes stiff, occasionally has a bug or 10, but... at the end of my completionist journey, I remembered that the last game that put me on the couch and got me start looking for more psychological and philosophical books, was Soma. So.. in short, thank you CDPR for this wonderful story-telling experience. Your characters and stories were fantastic.
P.S. now that we understand through your game what corpos stand for, next time, do not rush your next magnum opus.
2.0 has been a big upgrade on the base game, but I have finally started on the PL missions and I hate them. The other missions in the base game have been fun, they allow you to play a certain way. Whether you want to go all stealthy or guns blazing or just hack people up. But Dogtown is awful, why is it so dark? I have had to fiddle with my gamma settings just so I can see where I am going. Going through the car park and scaffolding wasn't fun when I couldn't tell what was empty space or solid floor. The missions so far FORCE you to play stealth, for which this game is pretty unforgiving. I am still trying to avoid the patrols to get to some underground base and I have lost count of the times I have needed to reload. I have had a patrol just pop out of nowhere as they seem to know where I am. Guns blazing isn't an option, it is fun for a bit but all that happens is you end up with an infinite wave of enemies and can't shake the tail, then it becomes as tedious as trying to avoid the entire army. I now regret purchasing the DLC as for me, it has taken all the fun out of the game. I don't understand the high reviews for it, as so far the missions are the worst the game has had to offer. They are beyond tedious. If I play through again with a different build, I won't be doing any of the PL content as I can't be bothered to go through any of it again and I still have some way to go.
The only part I have enjoyed, aside from getting the new Relic perks, is the story so far. But I don't know if I want to try and stealth my way through an enemy that already seems to know where you are and seemingly impossible to avoid to know the rest of the story. I am probably going to reload from before I started the PL missions and just enjoy the base game, at least those missions are fun.
First I have to say that I spent about 60 hours in 7 days in Cyberpunk 2077 and I'm not done yet.
So I bought PL with some hopes. However, all hopes disapeared in first hour of playing. It turned to nightmare.
Why?
- you're dealing with the action and Songbird / Myers is talking to you. How I'm supposed to be concentrated on both things?
- too much action in first hour. It's like Doom but with talks and pressing other keys on keybord (I really don't get it why Cyberpunk is using F and not E ... anyway)
- a light is sometime gone and done aka too dark. I couldn't see a thing in underground garage. Luckily for me, I know some bug in Cyberpunk (60 hours of playing) which will give a light for a few seconds.
- I gave up in "Flee the Chimera". I died a lot when I ran from first door (there is a bug). Second door was also some dying. However, the final "I'm done with it" was when I haven't time to press F for opening elevator. I simply die. (I saw a few walkthrought, did same thing and died anyway).
Verdict: great idea but terrible execution.
I'm going to do some gigs, NCPD jobs or to the shower with Panam ... for calming down.
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