Posted on: July 15, 2025

nomorename
Verified ownerGames: 81 Reviews: 30
Similar to 1st but plays very different
The gameplay largely follows the first game - Your team explore around a hex-grid map encountering loot, monsters, and the native. Both combat and skill based checks are based on rolling special dice linked to your heroes and equipment and then using the symbols shown (ala elder sign). There's a number of changes esp with combat, but the main change isn't gameplay focused at all - you are no longer completing against CPUs on score, instead going for a story/objective based goals. Like the difference between PvP and PvE gamemodes. Even with mostly similar gameplay, it is much more relaxed and freeform. The other big changes reinforces this - it is MUCH easier (but not easy) than the first game even without the accessibility options or any progression unlocks. And even if most mechanics stayed, there are more ways to reduce any of the pain points of the first - easy trait curing, easy recruitment, ways to reduce starting cost, MUCH better starting item choices, etc. Overall I would say two is a better game - combat is much more enjoyable (though easily trivialized with shield and/or stuns), easier to get into, more choices, and much more content. However it is a very different game and for those who enjoyed the challenge of the first, might be disappointed.
Is this helpful to you?