Posted on: July 7, 2018

Lalasa
Verified ownerGames: 11 Reviews: 2
Tantalizing Story Mired by Gameplay P1
My previous experience with Fallen London is what sold me on this game as I wanted to see an example of a game where the story is first and gets all the attention as an aspiring writer myself. Admittedly, the author in me was mostly satisfied and even delighted by the storytelling manner and actual content. The narrative is creative, smart, and has hints of a Choose-Your-Own-Adventure book. In fact, if it were merely a book, or even just a visual novel, I would have likely given this a much higher rating. Unfortunately, this game is severely, horribly reduced by the actual play. It isn't that it's just boring to some types of people, as it will inevitably be. The game actively gets in the way of you discovering it, and the story is kept out of reach maddeningly by aggressively obtuse mechanics. For starters, it's true that the game has not even the slightest tutorial. While this isn't really that much of an issue, as discovery can be great fun, once you build up enough runs to know what to do at the beginning, you run into paralyzing fear later as you may not know how to prevent a bad ending from happening unless looking it up, or may find some advanced materials too confusing to use without outside help. This leads into the next point that the beginning of a successful run and the setup required is VERY BORING. You will have to stall to build skills and read the same few books over and over while waiting for a very long time to gather cultists. The high RNG factor can make even a well-developed run end very swiftly and suddenly, sending you back to this grind. Another massive drawback is that the game's UI is also very poor. If you choose to collect all of your cards at once, they will go wherever they wish. You have to keep cleaning and cleaning for the entire game, and increasingly often. Cards can disappear due to bugs or being hidden under other cards, forcing you to search for hours.
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