Posted on: June 11, 2019

RufousJayes
Verified ownerGames: 296 Reviews: 6
Not as good but still....
I preferred "No remores" more, but "No regrets" is still a very good game!
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© 1996, 2011 Electronic Arts Inc.
This game is maintained by GOG in the Preservation Program with the support of our GOG Patrons.
Game length provided by HowLongToBeat
Posted on: June 11, 2019

RufousJayes
Verified ownerGames: 296 Reviews: 6
Not as good but still....
I preferred "No remores" more, but "No regrets" is still a very good game!
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Posted on: September 1, 2019

TehYearOfTehWolf
Verified ownerGames: 536 Reviews: 54
Middling game, questionable choices
While Crusader No Remorse was a classic and stands on its own, this game is definitely a sequel which rather requires you to have played the first game, as it starts with the opponets of the difficulty of the end of No Regret. The designer choice to make for more freedom of movement - notably roll movement and sitting sidestep are absolutely crucial in that situation as you may find yourself with 5-7 opponets firing at you with disintegrating or explosive weaponry from different direction, but it also leads to getting stuck in the decor, the same way it sometimes happened in No Regret with pipelines. The decision to move away from purchasing weaponry is a net negative for me, because it is accompanied with an oversupply of spare ammunition, spidemines spiderbombs and so forth - making it much less of an infiltration mission and much more of the "just nuke them with everything you have" which lowers the enjoyment of the game considerably by lowering the tension - at no point your resources are stretched. Having just 1 person in the base takes away from the story, and makes No Remorse a generic shooter, something I also dislike.
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Posted on: November 18, 2014

Deadza
Verified ownerGames: 38 Reviews: 4
Crusader: Buyer's Regret
Seems fun and I like the music and style. The graphics are still good and the cheesy movies are great. However....the gameplay isn't worth bothering with. These are some clunky controls. Overly complex, obtuse, and just downright bad. It makes a Resident Evil 1 character look like a graceful ballerina or springy kungfu master. Terrible! I tried so hard to like this game. I changed DOSBOX, I set up an xpadder profile, I tried everything. Sadly I just can't be bothered because better games await! Though I'd love a remake in a better engine. And yes. This review is exactly the same for both games in the series.
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Posted on: December 3, 2012

nedanielff
Verified ownerGames: 16 Reviews: 1
Mac?
When can we see this game for Mac Users???
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Posted on: August 3, 2022

schickimicky
Verified ownerGames: 672 Reviews: 48
Save, die, load and always repeat, ...
NO! I tortured myself until mission 9, the second mission with an awful time limit on perverse level of difficulty weekend warrior and I will never come back. I often got stuck and needed the help of youtube vids. Pros: - good sci-fi presentation, okay story and good video sequences - nice synthie soundtrack, which I turned off due to permanent braindead loops - like in real life: where has all the money gone? To gog? They cancelled the merchant, whom I didn't regret. Unfortunately there wasn't a replacement for a funny actor like Weasel in another context. Cons: - one of the worst aiming in a shooter I 've ever seen, especially if you are directly standing in front of an aim - a totally flawed game plagues the progressing gamer with time limits in the last few missions and the countdown wasn't shown - the predecessor had huge levels: why not create them endless here? - why not let the silencer always run into traps, the player can't see due to bad perspective or which appear later on-screen? - why not let the player find less medical packs compared with the predecessor, which was difficult enough? - why not often build in electricity fields on the ground, which reduce life energy? - why not often integrate respawning enemies even mechs out of nothing directly from behind, sometimes in groups, in former cleared areas? - why not put bad to see obstacles everywhere not being able to move in combination with enemy attacks? - why not invent a helping sighting device in form of a red cross, which mostly doesn't work, when it matters? - brainsick puzzles, often hard to find or even hidden key cards, switches or corridors to go on, which remarkably extended the playing time - faster than the first game, which doesn't make sense due to clunky controls - some awkward lines of german voice actors like Kot rot, amateurish spoken by a wife or little children?
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