Posted on: December 21, 2020

wpegg
Verified ownerGames: Reviews: 7
A dissapointing addition to the series
Mostly this game is Creeper World 3 in 3D. There have however been some changes, almost universally negative. Firstly though, the good: It's another creeper world game, with an enjoyable enough plot to introduce you to each of the tools of the game. The 3D is a nice touch and doesn't detract at all, indeed it brings a nice bit of polish to things, and helps convey the scale of the challenge. The basic premise is still there - expand enough to get a flow of energy to power enough weapons to drive back the creeper, turn the tide, clean things up. Most of the old favourites are there, cannon and mortar forming the backbone of your defense / fightback. The first few missions play as you'd expect with the standard formula and are pretty good fun. Then they bring in the snipers and air defense, and here it goes downhill. Previous games focussed on building a front, and driving the creeper back. Now though there are many mechanisms with which the creeper will get lobbed into "anywhere" in your base. The AI is smart enough that the "anywhere" is where you have the fewest defenses. Then there are free moving things that you need snipers to intercept, and the range of the missile defenses means you'll need a few of these dotted around all over. The result - it's no longer building a front, you just have to build towers everywhere, you can't really move them on because anywhere that doesn't have a full complement of missiles, snipers and cleanup cannons is bombed/blobbed/lobbed. It sounds like a nice dynamic, and a real advance to the strategy, but I found it drained all the fun, and resulted in a much more standard, build, build, build kind of game. The strategy is no longer to hold the line, it's now to flood the game with units, leave anything unprotected and it's hit. It's enjoyable enough to play through and beat all the missions, but overall I felt the magic was gone for this game.
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