Play over 200 official puzzles and over 1,000 user created puzzles in the Workshop.
Use the many characters that interact in amusing ways.
Play online to build contraptions together with up to 8 players in the Maker Lab.
Make your own games with the built-in JavaScript...
When I was younger, I loved these types of physics-puzzle games (the series Incredible Machine, including the Toon versions), and I wanted to introduce my kids to this genre as well.
Unfortunately (before I found this game), the main options were the same exact games I played, which by modern sensibilities have clunky interfaces, extremely low resolutions, and other things that interfere with my kids being able to enjoy the gameplay.
This game brings the genre into the modern era by matching modern standards for interaction and UI while bringing forward the great gameplay I remember (and even improving on it in places).
At first I was really happy to see a "remastered Incredible Machine". However, I can't get over the poor character design - especially the dog, cat, mouse and the guy look (and move) so ridiculous and out of place (they have this exaggarated cartoon style while most of other objects are semi-realistic) it's ruining the game's charm for me. Otherwise, this would be the best way to play both classic Incredible Machine levels and LOTS of new ones. I'll pass though...
Designing Rube Goldberg machines is pretty addictive, and the puzzles are pretty varied and fun. Sadly, the bugs and lack of polish make this game less enjoyable than it should be.
Lack of polish:
- No "undo" feature. This is especially frustrating when you accidentally adjust the wrong item or drop it in an illegal position (so the game automatically adjusts it however), forcing you to find the exact angle and position the item was in before.
- You can see where a laser will go, but only while the laser is selected. You can't see it while placing mirrors, splitters, etc., so you have to keep selecting the laser to see if you need to adjust a mirror, then reselect the mirror to adjust it, then reselect the laser to check, and so on...
- Item selection works most of the times, but can be extremely annoying when you're trying to pick up a rope, rather than the item attached to it.
- Imagine being unable to solve a math puzzle the "correct" way because the block labelled "100" was actually a "42" block, but you can't know it unless you drag that block into the playing field.
- When selecting multiple items, it's impossible to tell which items are or will be selected, as it only draws a box around the selected items without highlighting them. Imagine deleting multiple items at once and realizing you had selected more items than intended.
- Some levels have no background music.
- There are keyboard shortcuts for a number of things, but none of the buttons tell you which key to press (you need to learn them by heart from the keybinding settings), and there are no shortcuts for setting the speed.
Bugs:
- Sometimes the game selects the wrong item when clicking.
- Some "official solutions" are literally impossible. For example, a Mighty Knights DLC scenario expects you to place a pickaxe next to the enemy king, inside a restricted area where item placement is not allowed...
- You can duplicate items by dragging it into the playing field then putting it back into the toolbox without dropping the item into the playing field. In a game where item limits are an inherent part of the puzzles, this is really bad, especially since the game's 11 years old now.
- Despite solving the 6 Ball Sorter scenario twice (in two different ways), the achievement still hasn't unlocked.
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