Posted on: September 4, 2011

alanp
Verified ownerGames: 62 Reviews: 1
Addicting, but ridiculously hard to beat
The game offers several difficulties and all maps except the first one require picking a higher difficulty and at least one CPU opponent (out of a maximum of three). Truth be told, I've never had a go at the higher difficulties and even a single CPU opponent can make winning impossible. It's trivial to keep him in check early on by exploiting a peculiarity of the AI, but once the leash comes off, its only aim is to harass you to no end with an unlimited supply of resources. Even without any CPU opponents around to ruin your day, you'll quickly succumb to the ever-growing micromanagement of your own buildings. When you're not busy fulfilling your tenants' every will, you have to check on your spawn rates and income, make sure to have enough gadgets in stock not to run dry while keeping your tenants in check and remember to quickly fill vacant lots with the right kind of tenants before they are overrun by cockroaches. Oh, and because the game pre-dates all the nice features you've come to expect from strategy games, you have to do this all without any notifications, pop-ups or indicators beyond the crackling of fires, the bangs of explosions and the sirens of new construction sites -- if they are in view. Even the micromap isn't visible at all times. What's worse? There is no active pause and the lowest speed setting is still fast enough to fail some objectives within less than a minute. Oh, and your workforce has to be well-rested or it will slow down to a crawl. Still, this game is addictive. Even today it still manages to suck me in, chew me into a pulp and spit me out, and still make me come back for more. It's a drug. I'm not sure whether I'm enjoying it, but I can't resist its leer. If you would ask me for a comparison, I would say it most closely resembles Sim City. Except you're constantly being sabotaged and the game speed is stuck at maximum.
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