Conglomerate 451 is a grid-based, dungeon crawling first-person RPG with roguelike elements set in a cyberpunk world.
You are the CEO of a Special Agency, instructed by the Senate of Conglomerate city to restore the order in sector 451, where corrupted corporations have established their turfs....
7 (64-bit), 8 (64-bit), 10 (64-bit), 2.5 Ghz Intel® Core™2 Duo Processor or AMD equivalent, 6 GB RAM...
Description
Conglomerate 451 is a grid-based, dungeon crawling first-person RPG with roguelike elements set in a cyberpunk world.
You are the CEO of a Special Agency, instructed by the Senate of Conglomerate city to restore the order in sector 451, where corrupted corporations have established their turfs. Thanks to the last constitutional decree, you are allowed to create human clones. Build your own team, manipulate DNA, train your agents, equip them with high-end weapons, choose what cyberlimbs to implant, and send the squad to the field with only one goal: eradicate crime and restore order at any cost.
Manage your resources - Make use of your own personal R&D department to research advanced technology, unlocking new features, powers and options for progression
More than just body mods - In addition to upgrading weapon and armor proficiencies, augment your body with interchangeable cyber implants that completely change your agent’s skills and utility
Pain and Trauma system - Even the smallest wounds can have a lasting impact. By taking damage in combat, agents risk generating permanent Traumas that will follow them between missions
Story or Endless Mode - It's your choice. The Story Mode brings you in a world filled by events and a war with corrupted Corporations and their propaganda. In the Endless Mode, the game will create endless content for you
Perks and Mutations - Your agents can acquire special skills (Perks) and obtain Mutations
Drugs and Disorders - buy synthetic drugs to temporarily empower your agents, with the risk that they develop Mental Disorders
Procedural cyber dungeons - Experience the dungeon crawling you love, mixed with future technology as you take on procedurally-generated dungeons and missions
If you die in the game... - Each mission could be your last thanks to agent permadeath. Consider every move, because if an agent dies in battle, they will be lost forever
Hack the world - Enter cyberspace mid-mission and hack your way ahead of the competition to get crucial intel and give yourself the advantage
Collectables and Achievements - find collectibles around the dungeons and bring them to the Collector to discover the truth
Though the game may get a bit grindy and repetitive in time i'm really enjoying it so far. The graphics a very good for and capture the cyberpunk feel really well. The atmosphere heightens the immersive feel. It definitely scratches that cyberpunk itch for me, while we wait for Cyberpunk 2077! :)
The first thing about this game that caught my attention was the looks. It has a very good cyberpunk dystopian style, it looks very good. Sadly, that´s the only part of the game that is excellent.
After playing it, there are two things that I feel could have been easily improved and sadly hinder the game´s overall quality. The story, which is nearly nonexistent; and the excesive lenght that increase the feel of repetitiveness.
The story is nearly nonexistent. But that wouldn´t have been necessarily bad, if not for the fact that there is very little text describing what´s going on and were the game is headed. What are the goals of the player? There is too little info to enrich the game. There are lore notes that explain the world´s situation and what´s going on with the goverment and corporations. And between missions, there are some messages from 2 characters that give the player the chance to take decissions. And that´s fine, but it is not enough to thread the 75 missions the player needs to go through to reach the end of the game. And to top it all of, the ending is kind of dissapointing (there are 2 or 3 of them).
The other problem is the excessive lenght. The game might seem repetitive. There are 6 areas the player has to go to, to carry out the 75 missions. Those 6 areas look very good and distinctive from one another, but although they are randomized, having to go to the same places a dozen times can be boring in the long term. If the campaign was only 50 missions long, for example, it would be better.
Combatwise, there are 8-10 character clasess that can be given cyberenhancements, each with their own habilities that can combine with other classes´ to create synergies and make combats fun. But I only found one truly useful strategy during combats.
Game can be fun, and is beautiful. I really enjoyed it. But it is an indie game, and it shows. I played it in short spurts. Had I tried to finish the game in a short period of time, it would have bored me.
A rough Gem. The game looks amazing, sounds great, is very atmospheric and a true work of love that can be seen in every detail.
I love the game principle and who the gameplay feels.
However, it is very rough around the edges. It has a lot of managing and a high level of details - but these details never get introduced well so it is sometimes like a gamble whether you have understood the mechanics properly.
And unfortunately, it just gets boring. The gameplay loops over and over and over again and does not provide much more, which is so unfortunate.
On the one hand you have highly detailed management, on the other hand there is just the same three missions being done dozens of time.
I do absolutely not regret having bought the game on a discount. But it is definately a bit too rough to give it more stars.
I like the idea of this game, and the execution is generally of reasonable quality.
This is probably the most atmospheric grid crawler I've ever played, and that should be commended for that alone.
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But it lets itself down time and time again when it comes to matters of polish and quality of life.
Let me put it like this: As some game that some random person(s) made it's pretty damn good.
But as the mid-tier (judging by the price) Dungeon Crawler it strives to be, it falls flat on many fronts.
I'm annoyed about the tacked-on gamepad controls which don't let you rebind buttons. and thinks the right stick should be used like a mouse to select body parts in combat.
I'm annoyed about the weird 'freshly bought from the Unity store' vibe of the faces.
I'm annoyed about the the confusing onboarding process: Obvious things are explained in an oversimplifed way, but the real questions don't seem to have any answers.
When my agent does that thing before they die, is there anything I can do to help them? Is it a stat thing? Is it random?
If I don't understand how the *permadeath* works before it affects me ingame, why would I keep playing?
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However, I shouldn't really care about permadeath, because this is basically 'What if X-Com was made in the Legend of Grimrock engine?'
I loved X-Com so I should love Conglomerate 451 (calling it C451 from now on), especially given the cyberpunk (the genre not the specific game) setting.
But there's a huge difference: In X-Com, when someone dies, it's because you made a mistake. In C451, when someone dies, it's because something wasn't explained properly.
In X-Com, when my people died, I felt like I'd let them down.
In C451 when they die, *I* feel let down.
The game itself works fine. The graphics are fine. The sound is fine. The music is fine.
I didn't get very far. I don't regret my time with it but I don't imagine I'll ever touch it again either.
i bought the game trough steam sadly i din't saw the title on GOG at the time but nevertheless, Currently playing Conglomerate 451 a Cyberpunk dungeon crawler with management squad mechanics only 1 hour in is pretty good the characters abilities for hacking and implants weapons etc are quite neat, cool aesthetics, sadly at least on this first level not many interactions. it has some stores too on levels not secondary missions yet, i would recommend a try, the music is fine and SFX are pretty nice but i wanted a more mechanical approach like the sounds of real guns
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