Conarium is a chilling Lovecraftian game that follows the gripping story of four scientists and their endeavour to challenge what we normally consider to be the "absolute" limits of nature. Inspired by H.P. Lovecraft's novella At the Mountains of Madness, but largely set after the original story....
Conarium is a chilling Lovecraftian game that follows the gripping story of four scientists and their endeavour to challenge what we normally consider to be the "absolute" limits of nature. Inspired by H.P. Lovecraft's novella At the Mountains of Madness, but largely set after the original story.
You, as Frank Gilman, open your eyes inside a room filled with strange, pulsating noises. Patterns of lights executing a Danse Macabre on the walls is presented by a queer device on the table. Having recalled nothing other than that you’re in Upuaut, an Antarctic base located near the South Pole, you find the place deserted and have a distinct feeling of something being terribly wrong. Somehow knowing that your memories cannot guide you enforces a strange feeling of vulnerability, a familiar yet alien sensation of being a part of a peculiar whole... Soon you will discover that having used the device during the expedition, you have died but then returned subtly changed, speaking of strange memories and of strange places. You have lost something important or gained something sinister...
Explore the Antarctic base, as well as dreams and visions. Study clues and unlock secrets, whilst avoiding macabre beings at all cost.
Powered by Unreal Engine 4, Conarium aims to bring cutting-edge visuals for a more immersive storytelling and gaming experience.
A deep and suspenseful homage to H P Lovecraft with many secrets and Easter eggs.
Ominous but wonderful graphics created using the Unreal 4 engine.
Conarium is a pretty good lovecraftian adventure game with some light puzzles. For more info, check out my vid about it: https://www.youtube.com/watch?v=vfgsKjTcgHw&ab_channel=MegapiemanPHD
This is a good game. I didn't have any control issues, it runs fine, the puzzles are OK. It's an OK game, overall, maybe A BIT better than just OK, except I'm taking it down one star, out of the four I think it deserved, because the market is getting extremely saturated by "lovecraftian" games. Lovecraftian has stopped being a niche genre ever since the late 90s, early 2000s. Don't get me wrong, I love me some lovecraftian horror, every once in a while, but when EVERYTHING has to be lovecraftian, I start to get annoyed. Apparently, it's the only thing that sells horror games, these days. "Hey, buy our horror game, it's pretty standard and bland, but -- do you know what? -- it's LOVECRAFTIAN! It has tentacles and Cthulhu and Hydra and Dagon! Or creatures that are based on everyone's rendition of the the Great Old Ones!" We get it. It's cool. It's fashionable. But it's starting to be a bit too much.
(There's also the fact that this was a very unfortunate choice of game title, since I'm Portuguese, and in European Portuguese "Conarium" just reminds us of an aquarium of... "a real nasty word for female genitalia")
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