It’s 1897. Deep in international waters, the Helios stands still. Dark clouds loom overhead as unforgiving waves crash against the hull. Colossal effigies of gold, decorated with magnificent finery, stretch as far as the eye can see.
Born of Nikola Tesla’s vision, the Helios serves as a haven...
It’s 1897. Deep in international waters, the Helios stands still. Dark clouds loom overhead as unforgiving waves crash against the hull. Colossal effigies of gold, decorated with magnificent finery, stretch as far as the eye can see.
Born of Nikola Tesla’s vision, the Helios serves as a haven for the greatest scientific minds. An unbound utopia for research, independent from state and isolated from the gaze of society. Free to push the boundaries of matter and time.
Journalist Rose Archer steps aboard the Helios in search of her sister Ada. She quickly discovers not all is as it seems. Grand halls stand empty. The stench of rotting flesh lingers in the air. Silence. A single word is painted across the entrance… QUARANTINE!
Experience a second era of scientific enlightenment, where the mind and inventions of the great Nikola Tesla have shaped the 19th century
Step aboard the Helios - Explore the colossal and mysterious vessel of scientific discovery, a safe haven for scientific progress, away from the threat of corporate espionage
Use your wits to guide Rose on her journey to find her sister Ada, overcome dangers unknown to understand the fate of the Helios and its inhabitants
Solve challenging puzzles to progress through the game and unlock secret areas
Search every corner to uncover hidden collectables and discover the history and secrets of Wardenclyffe and its workers
Explore a visually stunning environment Built in Unreal Engine™ 4
The game was good, the story mostly interesting but the end is meh. Very frustrating chase scenes one can't skip and that don't reward.
If it wasn't for the end and some of the chases the game would get a 5/5. But since it leaves me dissatisfied the graphics and riddles can only save so much. The riddles aren't even hard to solve, it's mostly memory and fetch quests with a lil sprincle of dexterity.
But the world building is fantastic and full of details. so that's that
Atmosphere is awesome, story is intriguing. That is what kept me going even when the "trial and error" chase sequences were really badly designed and annoying. Then came the ending... there is so much mistery introduced throughout the game but NONE of it is answered in the ending, on the contrary. This is literally one of the most aggregious and unsatisfying endings I have ever witnessed in any type of fiction.
The game has an interesting setting and the visuals are very well executed, the voice acting is very good and the characters are believable (playing in english). The lore is presented through messages, posters and letters that can be found and read. The atmosphere is rather dark and there is no shortage of maimed bodies in later chapters, the preview images didn't do it justice IMO. Sadly, the special architecture and grandness are often drowned out by that, possibly intentionally. The more technically inclined should not look too closely at the devices presented, but the "artistic freedom" doesn't show as boldly as in other titles.
There seems to be a collectible system judging from messages when finding some objects, but you cannot look at the collection from ingame.
Sadly, there seems to be no way to rebind controls, which makes it hard for me to play, especially during the occasional "action scenes".
Screen resolution is detected OK but not applied properly (1280x1024 in my case). Thus, the main menu text is offscreen, but once you find the correct entry you can set it to windowed and adjust the vertical resolution until it fits horizontally (in fullscreen mode, the videos are OK with horizontal bars, but the game runs in max. vertical size and scales off screen horizontally).
Another common issue is that the intro is quite long and unskippable, even after having an ongoing game. This is just not good design practice. The intros are cool, but after the first five times I'd still like to skip them most of the time.
Loading times are long, but that's on max. settings running off an old harddrive on my Athlon X4 950 with GTX 760. It's struggling, but playable with some major stutters, even the "action scenes" are doable (but not pleasant). I'm not sure they actually add to the game, but they're not too bad (until now at least).
Lastly, the game only autosaves, and only at certain points, like old console titles, so you cannot play in short sessions (not good)!
It's a first person horror visual novel with a single ending divided in 10 chapters. You end up isolated on a ship that had the most brilliant scientific mind on board to conduct experiment without limit, so what can go wrong right ? Yes, it's reminiscent of Bioshock.
Immersion and atmosfear are good though and the horror/gore part grow nicely with story. The game can be played, voice and writings, in multiple languages which is also good.
On the bad side though, there is no save feature; you have to finish a chapter or you'll have to redo it. In my book, it's bad design. That said, there are several places where you'll have to literally run for you life and the game will automatically do a quick save prior so when you die (and you will !) you start only the chase, not the whole chapter. Those chases unfortunately don't have any room for errors and the dying cut scene can't be skip. Overall, it makes those chase repetitive instead of immersive.
Several items can be interact with like newspaper and memos. While it adds to the immersion, some but not all of them, will be counted for achievement although with no obvious reason or purpose.
It looks like they try to get an open ending but it fell a bit off.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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