Close Combat is a pausable real-time wargame series, heavily focused on historical accuracy and realistic soldier psychological profiles. Team management is crucial as every man in your teams matter. in Close Combat: The Longest Day take command of either the Allied Expeditionary Force or Germany’s...
Windows 7, 133 MHz CPU, 256MB RAM, 1MB Video RAM, DirectX 9.0c, 1.5 GB, 16bit DirectX 9.0 compatible...
Description
Close Combat is a pausable real-time wargame series, heavily focused on historical accuracy and realistic soldier psychological profiles. Team management is crucial as every man in your teams matter. in Close Combat: The Longest Day take command of either the Allied Expeditionary Force or Germany’s Wehrmacht.
Close Combat - The Longest Day is a highly enhanced rebuild of the critically acclaimed Close Combat Invasion Normandy, originally developed by Atomic Games. Take command of either the Allied Expeditionary Force or Germany’s Wehrmacht. You will either carry out the world’s largest amphibious invasion to liberate Europe from Nazi occupation or defend Hitler’s Atlantic Wall!
In this classic top down real time tactical simulation, you take command of either US or German forces and either command the forces of the Allied Expeditionary Force or German forces and either successfully execute the worlds largest ever invasion to liberate Europe from occupation or defend German’s Atlantic Wall.
You are in command!
FEATURES:
Strategy map and 64 gorgeous hand-drawn tactical maps.
60+ battles, operations and campaigns including a Grand Campaign from the airborne landings and the beach heads to the advance inland
Battle the enemy in the darkness
Includes simulated flare effects and full lighting effects where ability to see the enemy troops is effected by flare deployment as well as light sources such as explosions and fires.
New reports at the end of battle showing campaign cohesion and VL control track your progress after each bout. Also displays battlegroup cohesion and fatigue status.
Off-board or off-map support quantities tied to difficulty level
Graphical communication of strat map connections
Teams, battlegroups, elements, forcepools soldiers, vehicles, and weapons files maximum number of entries extended
Capable of representing multiple nationalities with varying capabilities available to both sides
Capable of simulating airborne battlegroup deployment drop zones
Enhanced Scenario Editor - Create your own "what if" Scenarios
Accurately depicts World War II tactical warfare and its challenges
Realistic soldier psychological profiles during combat
Accurate and realistic equipment modelling Close air support and direct and indirect fire
Ability to protect your men in buildings, bunkers, and trenches
Includes specialized squads, weapons, soldier types, attack Aircraft & Artillery
If you enjoy table top miniature war gaming, this is the next step. Close Combat games are tactically complexe while gicing you a historical presentation of WW2 actions.
I love wargaming but can never get into this series despite a few efforts. This top down view is ok (like a hi-res version of a 1980s' game) but I always want to also see things from all angles, distanced and up-close (like in the Combat Mission series), and that is severely lacking in the Close Combat series.
And yes I know there are some mechanic and feature improvements over the previous effort (Invasion Normandy), but historical accuracy (touted as a key effort in the maker's blurb!) is most definitely NOT one of them. For a start Eisenhower wasn't in charge of the Normandy Campaign - it was Britain's Montgomery. A wise choice as Monty had already defeated Rommel before and was good at logistics too. And the British and Commwealth forces made up 3/5ths of the landings, and just over half of the allied forces (and by the way also the majority of the naval and air efforts in this campaign). And Rommel knew he had to throw 2/3rds of his forces (and all of his elite Panzer units) at the veteran British troops, not the (mostly) green Americans. But you'd never know all that from this game, which seems to take it's "history" lesson from Hollywood blockbusters that virtually ignore the Brits and Candians were even there (or merely mention how the British stagnated but omit it was because they faced most of Rommel's heat). No, you play as heroic Amercians or the elite Germans who somehow by dint of Hollywood fantasy now face an almost entirely US operation. Anyway, Monty's plan was to reach Paris by day 90, and that goal was reached a few days early.
Enjoy ignoring history - who needs that in a WW2 wargame anyway, right kiddies? - and after all, sadly this isn't the only series to re-write history because of either the American consumer market or the world who today get their "history" from Hollywood fantasies and want to recreate them on PC.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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