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Close Combat: The Bloody First

in library

3.7/5

( 7 Reviews )

3.7

7 Reviews

English & 2 more
39.9939.99
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Close Combat: The Bloody First
Description
“No Mission Too Difficult. No Sacrifice Too Great. Duty First!” Close Combat: The Bloody First is the latest release in the critically-acclaimed Close Combat series, and the first using the new 3D Archon engine. With this Close Combat: The Bloody First combines classic Close Combat tactical gamepl...
User reviews

3.7/5

( 7 Reviews )

3.7

7 Reviews

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Product details
2019, Slitherine Ltd., ...
System requirements
Windows 7/8/10, 2GHz processor, 4 GB RAM, 1 GB DirectX 9 Compatible Graphics Card (2GB recommended)...
Description

“No Mission Too Difficult. No Sacrifice Too Great. Duty First!”


Close Combat: The Bloody First is the latest release in the critically-acclaimed Close Combat series, and the first using the new 3D Archon engine. With this Close Combat: The Bloody First combines classic Close Combat tactical gameplay with battles fought across a wide variety of diverse 3D landscapes including craggy ridgelines, narrow valleys and dense villages. The switch to 3D also allows an increase in the level of detail (e.g. the specific types of ammunition used by each weapon are now modelled) with more realistic movement and projectile physics.

Following the career of the famed US 1stInfantry Division (forever known as 'The Big Red One') Close Combat: The Bloody First visits the battlefields of Tunisia and Sicily for the first time, as well as covering the Normandy campaign.


With 3 theatres to cover Close Combat: The Bloody First places the focus firmly on the tactical level putting you in command of a 1st Infantry Division company (sometimes reinforced … and sometimes not!), leading your men through a series of linked operations and battles from Longstop Hill in Tunisia to Mortain in Normandy. You'll have to look after your men, work out the best combination of fire and movement, know when they need bolstering with armoured vehicles and decide when to call in support from artillery and aircraft.

You will command your squads in a variety of close combat situations and will have to learn how best to combine the use of small arms, mortars, machine guns, armoured cars, tanks and anti-tank guns in order to achieve victory.


You must learn the art of attack and defence in battles such as Hill 350 and Kasserine Pass in Tunisia, Gela and Troina in Sicily, and Caumont and Marigny in Normandy.

As you fight your way into and then across Europe from November 1942 to August 1944 you must overcome a wide range of diverse tactical challenges, such as commanding inexperienced troops being attacked by veteran panzers in North Africa, having to capture the bitterly defended town of Troina in the Sicilian mountains and of course storming across the sands of Omaha and into the 'hedgerow hell' of Normandy


The Settings:

Tunisia – 5 Operations with 14 battles covering Longstop Hill, Sbiba, Kasserine Pass, El Guettar, Mateur
Sicily – 3 Operations with 11 battles covering Gela, Nicosia and Troina
Normandy – 3 Operations with 11 battles covering Omaha Beach, The Bocage and Operation Cobra

Features:

  • 1 Grand Campaign, 3 Theatre Campaigns (Tunisia, Sicily and Normandy), 11 Operations and 36 battles
  • Completely revised 3D that brings a whole new look and feel to the classic Close Combat gameplay. The new 3D engine allows an increased level of detail (down to the specific types of ammunition used by each weapon) and more realistic movement and projectile physics.
  • 32 completely new battlefield maps covering the rugged terrain of Tunisia (14 maps), the mountains and valleys of Sicily (11 maps) and the beaches and bocage of Normandy (11 maps)
  • For the first time, the armed forces of Italy appear in an official release
  • Over 50 different vehicles, 300+ infantry and heavy weapon teams and over 100+ weapons and including for the first time US equipment from 1942-43.
  • All new graphics and effects
  • New sound effects
  • New terrain types to cover the jagged ridges of Tunisia and the rough, broken battlefields of Sicily
  • Historic organizations covering the US 1st Infantry Division and its German and Italian opponents
  • Integrated multi-player lobby and match-making forums.

© 2019 Slitherine Ltd. All Rights Reserved. Close Combat, Close Combat: the Bloody First, Slitherine, and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners. Developed by Matrix Games Ltd.

Goodies
Close Combat (Windows 7 / 8 only) manual
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2019-10-03T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
2.4 GB

Game features

Languages
English
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text
Deutsch
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español
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User reviews
Overall most helpful review

Posted on: December 15, 2019

EzraNehemiah

Verified owner

Games: 25 Reviews: 2

Loads of Potential

I have always loved the Close Combat series since it`s first inception. The concept of being diversely tactical with intuitive simplicity was irresistible for a PC war-gamer who came from the board game culture of Panzer Blitz and Combat Leader. For those of you who have played the original Combat Mission you will feel similarities when you play (zoomed out) in this regard. The combined arms work well coupled with the modeled soldier phycology and the dynamic morale factor. The path finding seems much better especially for vehicles and leaves the player feeling this is the way it should have always been. Tactical moves with combined arms leave the player with a satisfying feeling when executed correctly. Rushing the enemy may work in some situations but will most likely end up in disaster. Slow methodical tactics work well and the player will be rewarded for doing so. I`ll mention a few critiques even though there are several the developers must be aware of. Smoke dispensers should have the ability to be thrown without LOS restriction. Why is a soldier unable to lob a smoke grenade over a small ridge or hedge or even a small bush for that matter? Or even out the window from a building? Where are the multi-level buildings? Why do the soldiers refuse to fire from them? At the present development cycle (1.06), this game is it is still very playable and a must buy (if not in support) for those who have always been a fan of the franchise. In my opinion it is a definite move forward from the original version. Furthermore, you can jump in and play a quick battle in under half an hour. Close Combat: The Bloody First has loads of potential.


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Posted on: April 17, 2025

Your_Ghost

Verified owner

Games: 82 Reviews: 2

Great and true

Thus far I haven't completed the game. The experience, morale etc. tracker is great. The campaign feels short; however, that's how the advance of the Bloody First happened so it makes sense. I'm keen to finish it and swap sides and see if I can defend against the allied onslaught.


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Posted on: June 15, 2020

tallestdavid

Games: 137 Reviews: 20

im hoping for a eastern front!

game of this style :) hype!


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Posted on: May 11, 2020

gotch

Games: Reviews: 20

abysmal

hard to see why they completely destroyed their own game franchise of 20yrs but they have. :( everything we liked about the original series has been remvoved,the mechanics made stupifyingly dumb,theyd be dumb even on a ps4/xbox,which is obviously where their skills now lie,certainly not pc gaming anymore thats for sure. . its almost that they wanted to make a final cashgrab before they packed up and ran off to console land.


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Posted on: October 25, 2019

nosmaclear

Verified owner

Games: 45 Reviews: 2

Reviews deleted?

-I already wrote a review, as had someone before me, but until I wrote this replacement review the page listed 0 reviews. I am dismayed at the removal of reviews. -Basically, I disliked losing and not understanding why. I found the first mission was made into a walk-over by using mortars, and I suspect that an enemy mortar was what destroyed my units in the second mission. I'm not interested in more of that.


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