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Close Combat 5: Invasion: Normandy - Utah Beach to Cherbourg

in library

4.1/5

( 42 Reviews )

4.1

42 Reviews

English
Offer ends on: 10/22/2025 09:59 EEST
Offer ends in: d h m s
5.992.69
Lowest price in the last 30 days before discount: 2.69
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Close Combat 5: Invasion: Normandy - Utah Beach to Cherbourg
Description
Close Combat 5: Invasion: Normandy - Utah Beach to Cherbourg includes a free copy of Close Combat (Windows 7 / 8 only, added as a bonus goodie) Close Combat: Invasion: Normandy takes WWII realism back to the beaches of Northern France. Re-live the campaign that gave the Allies a foothold on the...
User reviews

4.1/5

( 42 Reviews )

4.1

42 Reviews

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Product details
2000, Atomic Games, Inc., ...
System requirements
Windows 7 / 8 / 10, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 7 (compatible with...
Time to beat
7.5 hMain
-- Main + Sides
-- Completionist
7.5 h All Styles
Description

Close Combat 5: Invasion: Normandy - Utah Beach to Cherbourg includes a free copy of Close Combat (Windows 7 / 8 only, added as a bonus goodie)



Close Combat: Invasion: Normandy takes WWII realism back to the beaches of Northern France. Re-live the campaign that gave the Allies a foothold on the doorstep of Fortress Europe. From Utah Beach to Cherbourg, Invasion: Normandy gives you strategic and tactical control of Allied or Axis forces in the pivotal battles that determined the fate of Europe.

Battle your way from Utah Beach to Cherbourg!

  • Campain system allows movement of multiple battle groups on a strategic map of the Cotentin Peninsula.
  • Accurate real-time battlefield: soldier morale and psyche model developed by a combat psychologist; realistic modeling for weapons, vehicles, historical weather and historical teams.
  • True line-of-sight and line-of-fire gameplay; direct and indirect fire with limited ammunition.
  • Easy-to-use Scenario Editor allows you to design your own battles, operations and full campaigns. You can even make special "what-if" scenarios to trade with other players.
  • Continuity from battle to battle: your tactical successes and failure have a direct impact on the whole campaign.

© 2018 Slitherine Ltd. and Matrix Games Ltd. All Rights Reserved. Close Combat 5: Invasion: Normandy - Utah Beach to Cherbourg, Slitherine Ltd., Matrix Games Ltd., and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners. Developed by Slitherine Ltd./Matrix Games Ltd.

Goodies
Close Combat (Windows 7 / 8 only) manual
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
7.5 hMain
-- Main + Sides
-- Completionist
7.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2000-01-01T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
345 MB

Game features

Languages
English
audio
text
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User reviews

Posted on: November 6, 2019

Loren4848

Verified owner

Games: 79 Reviews: 7

Has not aged well

I used to love playing the close combat game back when they came out, but they really have not aged well. After I played Steel Division 2, which follows the same format, but is better in just about every imaginable way, I just can't play this game anymore. So unless you never had the chance to play these game back in the day, and are feeling nostalgic, go to steam and play Steel Division 2,


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Posted on: December 8, 2018

auserrandom

Verified owner

Games: 243 Reviews: 5

a bit lame

If you've played the other CC games, CC2 still has the best close quarter combat mechanics -by far. And I thought both CC2 and CC3 were more entertaining in their layout than this one. The Germans in CC5 have several units (named OST) with Russian small arms that afaik isn't even historical and takes the fun away. You get a strategic map with CC5 where you can actually move divisions around, so it adds that aspect which had been completely lacking in CC3, and was only vaguely present in CC2 with the green line representing allied advancement. But, even without a map CC3 seemed more entertaining as a whole (since you units did evolve in equipment) and CC2 even more so. CC5 never really gives you the feeling of lacking supplies. Or of balanced battles that require much tactical thinking. You hardly feel any impact in maximize certain casualties in one battle to exploit those effects in the next battle after a strategic retreat. This is due to the AI being poor all around. CC2 was better at it, CC3 was bad, and CC5 feels as just dropping AI quality to a point where every move the computer makes is linear. Altogether the game is so easy it doesn't give any challenge at all. If you play the Germans you can drive the Allies into the sea in 2 or 3 days. And after you win the campaign, there isn't even the classic cut-scene or splash screen to give you a feel of conclusion. You win and just find yourself back at the main screen. Lastly, you don't get the convenient bars to indicate unit moral/experience, just a text description. And even if you manage to get you soldiers medals, the promotions are still broken - even more than in CC3. Except in CC5 the rooster is even worst (you don't even get a convenient rooster, letting you check all individual soldiers at a glance.) So the game was just a disappointment of an experience. You expected some development but except the strategic map, they broke more things than they fixed. I had to force myself to play it through.


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