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Clive Barker's Undying

in library

4.5/5

( 343 Reviews )

4.5

343 Reviews

English
5.995.99
Why buy on GOG.COM?
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Clive Barker's Undying
Description
What a horrible night to have a curse! Someone should have warned the Covenant children: “Never read aloud strange rituals.” Little did they know that their childish game would unleash unspeakable horrors upon the unsuspecting world. Now, many years later, Jeremiah Covenant, the last sane sibling...
User reviews

4.5/5

( 343 Reviews )

4.5

343 Reviews

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Product details
2001, DreamWorks Interactive, ESRB Rating: Mature 17+...
System requirements
Windows 10+, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, Sound card compatimbl...
Time to beat
10 hMain
12 h Main + Sides
12.5 h Completionist
11 h All Styles
Description


What a horrible night to have a curse!

Someone should have warned the Covenant children: “Never read aloud strange rituals.” Little did they know that their childish game would unleash unspeakable horrors upon the unsuspecting world. Now, many years later, Jeremiah Covenant, the last sane sibling, lies on his deathbed knowing his fragile existence is the only thing restraining the curse. His only hope is Patrick Galloway, a fellow soldier from the Great War and a specialist in abolishing evil abominations.

Welcome to Clive Barker’s Undying, a horrifying FPS romp of curses, strange, mad creatures, and family dysfunction gone terribly wrong. Step into the shoes of Patrick Galloway as you attempt to banish the evil using your arcane magic and the ever-dependable six shooter of metal grace. Pray to whatever god you believe in because this journey may end up costing your soul. First person shooter meets the contemporary master of horror fiction, don't miss it!

© 2001, 2013 Electronic Arts Inc.UNDYING is a trademark of Electronic Arts Inc.

Goodies
manual family album avatars wallpapers
System requirements
Minimum system requirements:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
10 hMain
12 h Main + Sides
12.5 h Completionist
11 h All Styles
Game details
Works on:
Windows (10, 11)
Release date:
{{'2001-02-19T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
576 MB
Rating:
ESRB Rating: Mature 17+ (Animated Blood and Gore, Animated Violence)

Game features

Languages
English
audio
text
GOG Preservation Program
We make games live forever! Since 2008 we enhance good old games ourselves, to guarantee convenience and compatibility with modern systems. Even if the original developers of the game do not support it anymore.
  1. This game will work on current and future most popular Windows PC configurations. DRM-free.
  2. This is the best version of this game you can buy on any PC platform.
  3. We are the only platform to provide tech support for the games we sell. If some issues with the game appear, our Tech Support will help you solve them.
What improvements we made to this game:
1.1 GOG DirectX_fix DEPHook (28 October 2025)
  • Added dxwrapper for better compatibility and performance on modern systems
  • Capped the framerate at 60 FPS for smoother, more stable gameplay
  • Disabled mouse lock and acceleration for more precise control
  • Applied DEPHook to improve stability and prevent crashes
  • Changed the default renderer to Direct3D for better visuals and compatibility
  • Stability validated
  • Fully compatible with Windows 10 and 11
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User reviews

Posted on: November 1, 2025

dr.drej

Verified owner

Games: 535 Reviews: 1

A Confused Disappointment

Back when the game came out I didn't have a PC, and I hoped in vain for a console port. Alas, that never materialized. Years later, when I finally got a PC (and one that could run the game at that), I bought it, played it...and abandoned it after around four hours. Fast forward a few more years to today, and I didn't remember why I had dropped the game. The game was still kinda vivid in my mind, and I didn't remember anything bad, so it being Halloween and all I decided to boot it back up. Only to abandon it not even an hour later. Yeah, I remembered. Let's quickly start with the good: The visuals are great. You get that colorful lighting and striking vistas you know from Unreal (the game, I mean). Sound design is also quite nice and atmospheric. The game's definitely a looker, and it's no wonder I still had visuals of it floating around in my mind. However, any atmosphere is killed rather quickly by two things: The story and the gameplay. The story can't seem to settle on a consistent tone. The protagonist, a sceptic that is "starting to believe that there might be paranormal things out there" starts off the game with a magic rock and a magic spell. A magic spell that lets you see ghostly apparitions of dead people. "Starting to believe", huh? My dude, you literally know magic! Oh yeah, he can also light torches with his fingers. And not a single eyebrow is ever raised. Then our protagonist meets his old war buddy who thinks his mansion the size of a town might be haunted. Well, we saw a ghost floating around before we entered the room (and a ghostly corpse before we even entered the mansion) so it's not like that's gonna be a mystery. Oh, and when, just a minute later, it is revealed that the mansion is indeed infested with not only ghosts but living, bleeding, and deadly monsters, protagonist man and his scared war buddy decide on the only logical course of action: Sleep on it. Yeah. Nobody runs away, nobody bolts any doors. No panic, no worries. The whole thing is just ignored. And that's the issue I have with the story: It doesn't take itself seriously, but not in a funny way. It's just...badly told and lacks any kind of tension. They show us ghosts before they tell us there might be ghosts, and the threat of monsters is nothing that can't wait until the morning. It's like the game doesn't want you to be scared. Why should I be scared of the monsters if nobody in the game gives a crap? The gameplay is just as inconsistent. With the game taking place in a mansion, you might think of something like Resident Evil, where you explore the environment somewhat at your leisure, slowly getting to know your way around, until by the end you know shortcuts and the placement of all enemies and items. But Undying goes a weird hybrid route: The mansion is huge, and it has a lot of doors, but usually only one of them is unlocked at a time. So basically, the game is linear, and there's only one path... but you'll have to find that path yourself by running into any door you see until one of them opens. And on the way back from whatever quest you were just sent on, the game might force a different route on you, so you don't even have a chance to get your bearings or develop any kind of familiarity with the place. Finally, combat is another aspect where the game just doesn't seem sure what it wants to do. You have both weapons and magic spells (which you can shoot in parallel), and there are lots of spots in the game where enemies will just spawn endlessly. So it wants to be an action game then, huh? Well, weapons lack any kind of impact, aiming is clunky, enemies are hard to hit, and they also seem to take random damage. Sometimes one blast of the Tibetan War Cannon is enough to kill a skeleton, sometimes you need two blasts + a handful of magic balls. And when you get hit, the camera goes crazy, making it seem like they wanted to go the clunky-combat route made popular by classic survival horror games. What you end up with is a frustrating mix: You get clunky combat with endless waves of enemies. So yeah, Undying's problem is that it doesn't know what it wants to be. It gives you an intriguing story told through letters and conversations but it doesn't care about it. It gives you huge areas and doesn't let you explore them. It gives you waves of enemies but unreliable combat, so it's not fun to fight them. This is one of those games that could really benefit from a remake that tightens up all these screws and goes in with a clearer vision of what it wants to be. I wanted to like the game back when I couldn't play it, I wanted to like it when I first played it, and I wanted to like it now...but I just can't. It just ends up being too much of a muddled, confusing and frustrating experience. And that's a damn shame.


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Posted on: December 12, 2019

markegiani

Games: 555 Reviews: 15

Mediocre shooter

As a GREAT fan of horror adventure and RPG games, a friend of mine recommended this game. Maybe it was the hype or supposedly Lovecraft mentioning, I installed the game and waited for nirvana. The menus were poor, but it had some eerie feeling so I said let's play this. Intro was OK and the mansion itself is maybe one of the few great things in this game (I remember many of those paintings on the wall), but as the game progressed that eerie feeling started to slip away and the "Lovecraft horror game" showed it's real face. This is a mediocre shooter with no real spooky scenes and it gets boring along the way. So for all of you shooter lovers, stick with "Clive Barker : Jericho" or "Return to Castle Wolfenstein" and if you're a fan of REAL horror adventure games, you have to try out "Phantasmagoria", "Gabriel Knight : The beast within" or a classic like "Dark seed". Anyway, play games and enjoy !


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Posted on: November 19, 2021

duke1976

Verified owner

Games: 123 Reviews: 1

Awesome

One of my all time favorite games.


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Posted on: May 23, 2022

Amohay

Verified owner

Games: 395 Reviews: 2

A Clive Barker and Horror Classic

There isn't too much to say about Undying if you're already in the FPS and Horror game circles, but if you are somehow not, then you owe it to yourself to try this game out in its entirety. With a focused narrative, solid gameplay and shooting mechanics, loads of secrets and optional areas and great example of cosmic horror story, Undying has become a regular of my annually played games and still gets me hours of solid fun. Even if the pacing issues of the last level are apparent and can be slightly confusing and the final boss can be spongy and time-consuming, it makes up for it by a solid overall experience. Visually, the graphical fidelity of the Unreal Engine can be jarring, but after getting immersed, you'd find that it's very easy to look passed or even enjoy the stylised visuals. I always found the art style overall to be charming and adds character to the game and its atmosphere.


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Posted on: June 7, 2022

Juillen

Verified owner

Games: 171 Reviews: 13

Loved this at first release..

Clive Barker spins a great tale. This comes out solidly in the game itself (it's one from the age when games used to have a story, then built a game around that story to tell a tale, instead of saying "Ooo, look at what shiny things we can put on a screen. What's a story by the way?"). I got this originally at release, when the graphics were state of the art, and was absolutely blown away by the atmosphere; there are well crafted story points that draw you in, not so much by what they show you, as by what's intimated and you don't see. At the price listed, if you want good, horror entertainment, this is a must have. If you're not sure I'm right in my estimation, for the price of a coffee at the local coffee shop (well, less actually) you can have hours of amusement. If I'm wrong, then it'll still last longer than that coffee..


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