Posted on: November 18, 2022

Kayron10
Games: 123 Reviews: 12
It ain't a Gangster game
A management game + poor mechanics. Can't see info you need as you move around to do business. Character heads cover shop icons. Arrow graphics block shop info. No way to record the connections of who knows who, so you need to re-click over and over. Character names and shop names are not shown together, you re-click to confirm who runs what. The list of cars doesn't show what is being carried unless you click on that line, but this info erases as you click elsewhere to move or to conduct business! You can't move items (even cash) from one car to another except to drive to a warehouse to unload items to it and then to another car. Paying salary to people running businesses for you forces you to drive with cash to them. Failure stops production. You don't decide their salary! A turn is a week, you drive a car, you go 10 blocks! Small gangs control areas costing extra movement. The city is an "unknown" till you "unfog" it (extra movement). Finding new shops costs Action points to "unfog" plus extra Action points to speak to them! You have 3 Action points + 10 Movement points per week! Trying to count before moving on the map is linked with moving so you may go by accident! Economics are Poor. Profit selling booze is low versus bribes, business costs, buying a skill, or finishing a mission. Places to sell/buy are usually too separated to do one trip a week. Cost of ingredients is high. Gangster activity is poor. Drive to a gangster, loose all movement, pick a fight. Hurting or killing them will take a few weeks! Can't hit hideouts till you kill a boss. Can't attack shops to intimidate or plunder. You force stores for "Protection" but you pay a nearby shop to do the collecting. With 2-4 stores in an area profit is low. You bribe a single police character (a whole precinct) to do bad actions including murder in that area! The interesting deals and missions generated by characters don't make you feel like a gangster. It's managing too many small details that keep hurting.
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