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City Game Studio: Your Game Dev Adventure Begins

in library

3.6/5

( 5 Reviews )

3.6

5 Reviews

English & 12 more
Offer ends on: 10/20/2025 09:59 EEST
Offer ends in: d h m s
19.999.99
Lowest price in the last 30 days before discount: 8.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
City Game Studio: Your Game Dev Adventure Begins
Description
City Game Studio is a deep management game set in a city where you can manage several studios. Create and manage your own video game company, run several studios, create tons of games. Enjoy dozens of hours of gameplay and watch the money flow, or deal with the banker!       Jan...
User reviews

3.6/5

( 5 Reviews )

3.6

5 Reviews

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Product details
2019, Binogure Studio, ...
System requirements
Windows Vista, 7, 8, 8.1, 10, Single Core, 2 GB RAM, OpenGL 3.0 (1280x720), 512 MB available space...
DLCs
City Game Studio Soundtrack
Time to beat
13.5 hMain
22 h Main + Sides
75 h Completionist
18.5 h All Styles
Description

City Game Studio is a deep management game set in a city where you can manage several studios. Create and manage your own video game company, run several studios, create tons of games. Enjoy dozens of hours of gameplay and watch the money flow, or deal with the banker!

 

 

 

January 1976, you've just created your own video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers.

 

 

But a problem remains, even if your games are brilliant, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Chaining successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.

 

 

 

  • Develop or rent game engines
  • Receive/publish game offers
  • Buying or renting several buildings
  • Develop and manage a digital store
  • Cracking competitors' games
  • Unlocking new game genres
  • Spy the competitors
  • Hire staff
  • Organize marketing campaigns
  • Organizing and attending conventions
  • Buy out companies
  • Executing contracts that trains your employees
  • Porting games to several consoles
  • Design your company logo
  • Manage your employees' schedules
  • Get awarded Game of the Year
  • Create your own console
  • Negociate to get consoles' licenses
  • Have a good time

 

 

City Game Studio offers several levels of difficulty. From a leisurely stroll to a permanent challenge, you'll be able to find the difficulty that suits you best.

For those who want to explore the game in all its nooks and crannies, there's a sandbox mode. You control your gaming experience by setting up each new game.

 

 

City Game Studio is the outcome of several years' work by a single living being - well, a single human being. Except for the soundtrack, which was composed by a talented musician: Conciliator!

 

I welcome constructive comments of all kinds, so please don't hesitate to contact me! I'll do my best to respond promptly to messages and solve any problems that arise. :)

City Game Studio developed by Binogure Studio © 2022. Published by Binogure studio. All trademarks, copyrights and logos are property of their respective owners.

System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
13.5 hMain
22 h Main + Sides
75 h Completionist
18.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 18.04)
Release date:
{{'2019-02-21T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
296 MB

Game features

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español
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nederlands
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User reviews
Overall most helpful review

Posted on: June 4, 2022

OldOldGamer

Verified owner

Games: 1734 Reviews: 79

Addictive! But...

The game is a nice managerial simulation of how to create and develop a gaming studio from the early 1975. There are actually a tons of options and it is clear that the devs made an in depth research of the history of the business. The game design is also very good, with tons of options and a very nice system to make sure you have to compromise game functionalities, based on manpower and specific platforms you develop for. The game start interesting and, overall, it seems there are a lot of things to look for. As the time passes and new technologies becomes available, your options (requirements) to lead a succesful business increase as well, makign the whole more and more challenging. 3D greaphics, online gaming, marketing, porting, games engine... So far, so good. The main cons I have with the games are: 1. Mid-game it is not clear what you are doing wrong for unsuccesful new games. 2. Remasters, even of crappy games, seems to always suceed. 3. Porting a game, even to a platform with exact specs, always go bad (like in the real workld). 4. Even if you add a miriad of additional options, ultimately the game loop is waiting for a project to finish. So, in between projects, there is very little you can do. This, ultimately, can be a bit boring. Overall, is a very nice game. A lot of potential and very high polish.


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Posted on: March 16, 2025

Delcraft

Verified owner

Games: 69 Reviews: 1

A nice simple game for 6-10 hours

This is a nice game with an obvious inspiration from Game Dev Tycoon (author wrote about it himself). There are some improvements over that game, however, the core gameplay is the same. Positives: - You can now see the optimal positions on the slides as you develop more games and collect more game reports (same as in Mad Game Tycoon). - A couple of fun mini-games for cracking competitors and protecting your studio from their hacks. - A "technology tree" of genres, which you unlock with points you earn by making more good games is an interesting addition. - You can add game features (controller support, 3D graphics, tutorials etc.) that take hardware point from the platform you're developing for. For instance, if a console has 6 "computing capability", you can add only as many features. This makes you balance and prevent spamming game features as in Mad Game Tycoon. Drawbacks: - Renting studios and furnishing them feels redundant. The addition of "auto-furnish" shows that even the developer understands that. - Once you discover the best slider positions, all your games become perfectly balanced. For one genre, it takes around 10 years to do that. - As with all other game dev tycoons, there is no other difference between two games with similar genre, theme and features. According to game tycoons, "Skyrim" and "Dragon Age: The Veilguard" are exactly the same games. - Developing your own game engine is too simple. Also, I could not find the data on how well my engine performs on the market. - Game is said to start with 1976 and has some nice historical references. However, right from the start you have your email inbox and you can hack your competitors in the internet, which is far from "reality". Other than the game features and hardware there is no distinction between 1976 and 2020. - The UI sometimes is not good enough. You cannot see the previous game reports when selecting the features and slider positions.


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Posted on: January 22, 2024

garybrt

Verified owner

Games: 907 Reviews: 13

Infinite, pointless grind

Consoles need at least 15 games for just 2% success in the market. It takes no less than 15 clicks to produce 1 game. 15 * 15 = 225 clicks to make the baseline games for 1 console that will see around 2% market success. Want more success? 225+ more clicks, and you can bask in 4% market success. But by this point you just won't care about success. You'll care about avoiding 225+ clicks. This game expects you to do this every 30-40 minutes. Also, developing a "Big" or "AAA" game takes roughly as long as a console lasts on the market, so by the time your Big/AAA games are completed and ready to publish, your console is obsolete, and the market has been completely replaced with better consoles and better games than you offer. Pretty sure they gave up on this game in mid-development, and just threw this piece of junk together for a quick buck. Fundamental flaws everywhere. I would expect this from an early beta preview, but not the final game. This game is $15.99, but not worth $1.99. Avoid this cashgrab.


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