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Citizen Sleeper 2: Starward Vector

in library

4.5/5

( 32 Reviews )

4.5

32 Reviews

English
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Citizen Sleeper 2: Starward Vector
Description
BUZZ “Citizen Sleeper 2 goes even harder on its RPG roots with its bold new twists on its tabletop dice rolls” - Eurogamer   “...radically different to the first game, but even this early on, it’s doing everything I want a deep, dense RPG to do” - VG247   “I am extremely eager to...
Critics reviews
99 %
Recommend
Eurogamer
5/5
Game Informer
9.5/10
IGN
8/10
User reviews

4.5/5

( 32 Reviews )

4.5

32 Reviews

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Product details
2025, Jump Over The Age, ...
System requirements
Windows 10 or above, Requires a 64-bit processor and operating system, 4 GB RAM, DirectX 11 compatib...
DLCs
Citizen Sleeper 2: Starward Vector Soundtrack, Citizen Sleeper 2 - The Sleeper's Sketchbook
Time to beat
9.5 hMain
15 h Main + Sides
18 h Completionist
14.5 h All Styles
Description

BUZZ

“Citizen Sleeper 2 goes even harder on its RPG roots with its bold new twists on its tabletop dice rolls”

- Eurogamer

 

“...radically different to the first game, but even this early on, it’s doing everything I want a deep, dense RPG to do”

- VG247

 

“I am extremely eager to throw myself back into Gareth Damian Martin’s rich and compelling crisis.”

- Super Jump Magazine

ABOUT THIS GAME

The highly anticipated sequel to one of 2022’s most acclaimed RPGs, Citizen Sleeper 2: Starward Vector takes players to the Starward Belt, a richly realised, ramshackle set of habitats in an asteroid belt full of secrets, stories, and characters trying to make ends meet.

 

You are a sleeper, an emulation of a human mind housed in an artificial body. You are on the run from the corporation that made you and the gang that seeks to control you. Commandeer a ship, build a network of crew and allies, and take on challenging contracts as you seek to build a future for yourself.

 

Choose a class, configure your skills and assemble your crew in unique tabletop-inspired gameplay. Your future depends on the roll of a dice, as you make difficult choices in a complex world. Reinventing the award-winning systems of Citizen Sleeper, this dice-driven RPG will satisfy both fans of the original game and new players alike.

 

 

 

To stay one step ahead of your pursuers you’ll need three things: A belt-worthy ship, a tight crew and a contract or two.

 

The ship you stole. It’s a ragged old Rig that’s seen better days, but it’s all you’ve got. Upgrade your ship to extend its range, reach new locations and turn it from a hovel to a home.

 

Your crew starts with Serafin, your fellow escapee and a rock-solid pilot. But you’ll need scrappers, engineers and all sorts to take on the work that’ll keep you flying. From temporary contractors to new residents of the Rig, each of these characters has their own story, skills and troubles. Choose carefully.

Contracts take place far from the bars and shops of the Belt’s many hubs. These high-risk jobs each have their own challenges. From exploring treacherous derelicts and risky heists, to asteroid surveying and ship repair, you’ll need to make the most of your skills, crew and resources to complete the contract and get paid. 

 

 

 

Soon after escaping from your corporate overlords, you fell under the control of a local criminal gang and its leader, Laine. Now, after a desperate attempt to free yourself from servitude by rewriting the very code that governs your system, you are on the run again, this time with a malfunctioning body, a price on your head and no memory of your past. 

 

 

Nothing in the Belt ever runs smooth, including your artificial body. Citizen Sleeper’s revolutionary dice system returns, revised for the sequel. Manage your stress or take damage to your dice. Deal with glitches as they accrue in your system. Push yourself to get lucky and make this cycle count. 

 

 

 

 

Each character class now has a unique “Push” ability, upgradable and customisable, that can help you turn the tide of a difficult job or send you into a dangerous spiral depending on how and when you choose to use it. Reroll your dice to change your fate, or focus a single die to bet everything on a big success. Each class offers different tactical possibilities.

 

 

 

Contracts offer a new kind of focussed, tactical gameplay to the Citizen Sleeper experience. You’ll need to prepare carefully and choose the right approach for these multi-cycle, high-risk, high-reward jobs, but you’ll also have to react and adapt to both the roll of the dice and the twists and turns of each task.

 

 

 

The Starward Belt offers a bigger, more varied world than the original game. Instead of living on a single station, you'll chart a course from hub to hub with complete freedom, taking on jobs and setting goals as you see fit. A living world, the Belt rewards curiosity and care, but it's up to you to decide which locations and stories deserve your time and resources.

 

 

Player choice is a massive part of the Citizen Sleeper experience, and the sequel deepens this with new skill checks that allow you to express your class and character in scenes, as well as branching storylines that will ask you to make hard choices. The future of your character is up to you.

 

ABOUT THE DEVELOPER

Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).

For Citizen Sleeper 2: Starward Vector Gareth is once again joined by renowned comic book artist, Guillaume Singelin and celebrated composer, Amos Roddy - the same exceptionally talented development team responsible for Citizen Sleeper’s moving narrative, eye-popping art and immersive music and sound.

© 2023 Jump Over The Age. Published by Fellow Traveller ®. Fellow Traveller is a registered trademark of Surprise Attack Pty Ltd trading as Fellow Traveller Games. All rights reserved.

Popular achievements
Goodies
Contents
Standard Edition
Deluxe Edition
Citizen Sleeper 2: Starward Vector
Soundtrack (MP3)
Soundtrack (WAV)
Sketchbook
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
9.5 hMain
15 h Main + Sides
18 h Completionist
14.5 h All Styles
Game details
Works on:
Windows (10, 11)
Release date:
{{'2025-01-31T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
522 MB

Game features

Languages
English
audio
text
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User reviews

Posted on: July 28, 2025

Corybander

Verified owner

Games: Reviews: 19

Emotions In Spaaaaaace

A game without gravity to ground it. Citizen Sleeper is a dystopian sci-fi filled with existential themes, anti-corporation sentiment, and diverse (both colloquially and literally) characters. The game is at its best when the music, art design, and prose coalesce. For that moment you are floating in space, uncertain about who you are and cut off from your humanity. Cut off from your very being, but desperately desiring to go on. To live. It explores humanity by isolating it. Like points of light in that inky blackness you meet the characters. Humans surviving in space, just trying to get by. In these moments the game shines. These flashes of "waking up" to being human again. From that cold distance to the warmth that is people. The first game captured this best. Citizen Sleeper 2 is less about this world and telling its story (at which the first game did quite well... until the DLC), but more about emotional wish fulfillment. Want to get lectured on how it feels to be non-binary? In space? While you are running for your life? Moments like these break the world. Unfortunately, there is more emphasis on the gameplay in this game. The gameplay is "drag dice into square and wait for thing to happen". This is fine when you are emotionally invested in the result. Will the odds be in your favor? With the additional questing nature of the game I was able to nearly max every stat. You get to rig (ha!) the game in your favor. Is that fun? Overall the game has excellent music and sound design. It has a lovely art design. It has a unique mechanics, but ones that it quickly outgrows. It has mixed writing. There are times it shines, but overall, as a collective work, this fails where the first title mostly succeeded. And, it saddens me to say that. I got some good out of Citizen Sleeper 2. I enjoyed some of my time with this game. But, I could see the writer there, telling me how to feel. Telling instead of showing.


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Posted on: August 4, 2025

Ryan.Flemming

Games: 30 Reviews: 1

Like CS1 but takes a different path

CS2 builds on CS1 but reworks stat progression and abilities. The biggest change is the addition of class specific abilities, which cost points to upgrade. CS1 allowed you to be a jack of all trades, but you'll need to plan your builds a bit more here. The story is also quite different. You play as a different sleeper, just in the same world space. This time around, you've got around 10 distinct locations to visit instead of one. Many of these changes are for the better. The gameplay seems to flow better and you can also unlock some non-character related upgrades. My problem, however, is the story moves away from the human aspect that made CS1 so special. Don't get me wrong, it's still distinctly human but I didn't connect with this iteration of the world or its characters. CS1 makes you feel like you're building something. It also shows the ways humanity can be messy, despite good intentions. The game doesn't present easy solutions but it gives you an idea of what community building in a world experiencing late stage capitalism might look like. In CS2, all that takes a back seat to the main quest and themes of confronting death. You help out several communities and characters but don't get to learn much, if anything, about them. Several CS1 characters also make appearances but only minor ones. It's very hard to feel invested in this world because there seems to be very little, if any progression over CS1. The main story doesn't help with this, as it's very same-y after playing CS1. In terms of gameplay, this is better than CS1. In terms of story and character writing? CS1 has it beat. I might revise this later on after a replay, but this did not gel with me the way CS1 did. Sorry. :(


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Posted on: February 4, 2025

Nereosis

Verified owner

Games: 123 Reviews: 1

No options menu

It's not acceptable in 2025 to not have an in game options menu to change literally anything to do with the technical function of the game. You cannot change the resolution, window mode, window size, or anything to do with the graphics from within the game. You are required to add switches onto the start up command like it's the early 2000s. I know this is a very simple game visually but you still need to let me set the resolution and window mode.


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Posted on: February 8, 2025

thecourrier

Verified owner

Games: Reviews: 4

Good sequel with a major shortcommings

This sequel features the same stelar art and soundscape as the previous entry, Guillaume Singelin once again gives is a messy decaying yet cartoony vission of the future. Overall the games does a magnificant job at delivering both melancholia and hope for a society bursting at the seams with economic and social issues. Mechanically, the game is broader but shallower, I find the new expeditions and crew systems to be very enjoyable but the less linear appoach given to the gmaeplay makes interactions with other characters less meaningfull, their character arcs are very limited, given they "need" to stay aboard once you recruited them. The story and choices are the game's biggest flaws, I don't want to stir up useless controversy around DEI or diversity but good and evil characters are divided across race and gender in a VERY predictible way, (if its a white man with all his limbs attatched, keep away, if two characters disagree, pick the female choice), effectively removing any tension when picking choices in the story, a bit more nuance would have been welcome. Since following the above isntruction will allow you to ace the game without breaking a sweat. Overall the game was enjoyable and I would gladly replay an updated version of it but some of the story choices just didn't feel meaningfull because they lacked nuance were boringly predictible.


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Posted on: April 1, 2025

michiel_gamer

Verified owner

Games: 726 Reviews: 8

Addictive flow and a statement

Loved the first version for its narrative pace, ethical stance and the game mechanics with its dices and counters. When I read about part 2 that 'your dice can break' I feared that it might disrupt the just this kind of soothing flow-with-a-little-bit-of-spice balance. But it didn't and this sequel is different enough to be a fresh experience and close enough to the original to keep its identity. Brilliant in many ways and highly recommended for all beings with or without a soul. On a side note: producing, playing and liking games (and other art) with non-binary characters has turned almost to a political act of resistance by itself in these interesting times (2025). For this alone: buy the game, support the dev. Thanks!


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