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Children of Zodiarcs

in library

3.7/5

( 16 Reviews )

3.7

16 Reviews

English & 4 more
Offer ends on: 10/07/2025 09:59 EEST
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Children of Zodiarcs
Description
Children of Zodiarcs is a story-driven, tactical RPG set in the fantasy realm of Lumus; a world divided by affluence and poverty. Take control of Nahmi and her fellow outcasts, utilising a brand new deck and dice based combat system to strike a blow to the noble Lords’ and Ladies’ unquenchable thirs...
Critics reviews
68 %
Recommend
God is a Geek
10/10
Wccftech
8.5/10
RPG Site
7/10
User reviews

3.7/5

( 16 Reviews )

3.7

16 Reviews

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Product details
2017, Cardboard Utopia, ESRB Rating: Teen...
System requirements
Windows 7 / 8.1 / 10 (32-bit or above), Pentium G4400 /AMD Phenom II X2-550, 2 GB RAM, NVIDIA GT 630...
DLCs
Children of Zodiarcs Collector's Upgrade
Time to beat
14 hMain
21.5 h Main + Sides
30.5 h Completionist
19 h All Styles
Description
Children of Zodiarcs is a story-driven, tactical RPG set in the fantasy realm of Lumus; a world divided by affluence and poverty. Take control of Nahmi and her fellow outcasts, utilising a brand new deck and dice based combat system to strike a blow to the noble Lords’ and Ladies’ unquenchable thirst for profit.

Story
Professional thieves on the trail of an ancient relic, the group infiltrates the glittering halls of a corrupt noble’s private chambers in pursuit of their target, narrowly escaping the wrath of the city guards at every turn. Desperate to find an escape, they seek refuge in the city’s seamy slums and brave the sunless pits of the underworld. Out to get them are heavily armed city guards, rival gangs and psychotic families of subterranean cannibals. Abandoned by the system and used by selfish criminals, these young companions will be forced to come to terms with their own reality. But be warned - in the world of Children of Zodiarcs, no one escapes unscathed!

KEY FEATURES:
Combat Cards
Each of your party members’ attacks & abilities are bound to combat cards. Drawing different cards during battle provides you with ever changing combat possibilities every time you fight!

Empower Cards through Dice
Once you’ve chosen your attack, physics based dice allow you to roll for bonuses! Favoring symbols over numbers, these dice deliver attack, defence, healing, and special ability modifiers.

Influencing Lady Luck
To add yet more layers of stratagem to Children of Zodiarcs, you can craft dice to favour your play style, and re-roll up to two dice every time you throw. You need not fear being at Lady Luck’s mercy!

A World Full of Characters
Along the way you’ll come to learn about Nahmi - stolen from her homeland as a child, Brice - forced to survive on the mean streets of Torus; Zirchhoff - a charismatic bandit leader who employs young orphans to do his bidding: as well as many more mischief makers.

Building Decks
Each playable character comes with their own customisable deck. This allows you to tailor their skillset to the types of attacks and abilities you want to have in your hand during the heat of combat.

A Fully Orchestrated Score
Children of Zodiarcs’ music captures the feel of tactical RPG classics with its fully orchestrated soundtrack composed by the award winning team at Vibe Avenue.

Join Nahmi and her team in a harrowing tale of the downtrodden’s struggle for survival in a world where mystical forces are overlooked; and the people in power are solely concerned with profit. Do you have what it takes to overthrow a corrupt system?

CHILDREN OF ZODIARCS and CARDBOARD UTOPIA are registered trademarks or trademarks of Cardboard Utopia.

Popular achievements
Goodies
Contents
Standard Edition
Collector's Edition
soundtrack (MP3)
artworks
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
14 hMain
21.5 h Main + Sides
30.5 h Completionist
19 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Mac OS X (10.10.5+)
Release date:
{{'2017-07-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
1.1 GB
Rating:
ESRB Rating: Teen (Violence, Blood, Language)

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
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User reviews
Overall most helpful review

Posted on: July 23, 2017

Fuzzypickles

Games: 65 Reviews: 1

Unexplored potential

This game has a lot of ideas with great potential, but disappoints in how it never explores the most interesting parts of its own mechanics. Children of Zodiarcs is a mix of cards, dice, and strategy RPG. On each turn, you can move each unit and have them play a card from their hand, which corresponds to typical RPG actions like attacking and healing. Resolving each action involves rolling dice which add effects to the resolution of the card. Mixing these genres offers lots of interesting possibilities, but Children of Zodiarcs frustratingly constrains options to the point where you don't get to explore the system. The player is allowed to customize two aspects: which cards are in their deck and what symbols are on their basic dice. The problem is that most of the player choices are too simple. For example: does your mage want an AOE spell that hits enemies for over half their health, or a spell that will reduce the enemy damage by 10% for three turns? Similarly, there are only 6 possible dice symbols you can craft, and some of them are clearly superior to others so the main limiting factor is grinding for dice materials rather than making clever choices that match your deck's goals. The cards available to you is also decided entirely by your character level. You get access to new cards as you level, and your old cards will be upgraded in predetermined ways. The upgrades offer some interesting quirks on each ability, like giving bonuses under certain conditions, but since these were fixed by the developers you don't get to play around with it much. Using something like booster packs or allowing players to customize the card upgrade process would give many more options, as well as offering replay value since your characters would be different each time. The fun of deck building games is discovering strong combinations of cards, but Children of Zodiarcs doesn't give you this feeling since all the meaningful choices have been made by the developers. The actual combat is just okay. I'm disappointed in their choices with the AI: it's a game where the enemy always outnumbers you, but due to the poor AI you can win fights. Enemies will cast healing spells that will affect you because they're sloppy about targeting. Enemies are often scripted to pass their turns until you get sufficiently close to them, which means most fights are about figuring out how the enemy is scripted or when additional enemies are scripted to spawn rather than actual tactics against a competent opponent. This is a relatively common choice in grid-based RPGs (unfortunately), so I can't hold it against the devs too much. "Hard" mode makes it so the enemy levels are always a couple above your highest level character, but in practice this means you are incentivized not to do any extra combat and rush through the game to stay at a low level. You also are forced to carefully share XP to prevent one character from getting too high leveled since it'll make your other characters useless. It's more tedious than difficult, since some characters naturally get more XP than others. All this said, the game isn't awful, but while playing it I can't help but see how the game could have been so much more. As is, Card Hunter explores the cross-over of CCG and SRPG much better.


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Posted on: September 6, 2017

vvar

Verified owner

Games: 908 Reviews: 20

A dark story

A note: even though the protagonists are children and the graphics is colorful, the story of the game is dark, grim, and depressing. It is a very strong and well told tale, but be warned - this is not a lighthearted game. The game mechanic is fresh and interesting, and the game has surprises in store for you up to the very end of campaign. I had a lot of fun with this title.


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Posted on: July 28, 2017

RNJesus done right!

Children of Zodiarcs (CoZ) has really fulfilled my taste for a good turn based strategy game. I need to be challenged by a game to get hooked and in that sense CoZ is a success without being unfair. I, like many others found Xcom 2 to be an amazing game but the jaw dropping effect of having a 90% chance of shooting something in the face while you are standing next to it... and missing definitely took away from the experience for me. CoZ has absolutely overcome this in a novel way. The use of rolling actual dice is a much more pleasurable way of dealing with random chance and CoZ allows you to re-roll to gain certain attributes. You can play around with movements and undo right up to the point of actually rolling the dice so core mechanics are easy to understand and play with. Analysing your deck and switching out cards to meet a particular challenge will actually work which tells me that despite having random elements at play, the outcome of a battle is very far from random. Story wise I'm not far enough into it to comment but it seems fairly run of the mill. Graphics are pleasing and a surprisingly amusing ragdoll effect is a welcome addition. The main shortcoming I see is attack animations are just, well, boring. Spells look the same (the biggest disappointment), swords swing the same and guns shoot the same. There is some basic variation but I feel it is a wasted opportunity. Overall great game which I am looking forward to diving deeper into and will play to completion. Thank you!


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Posted on: August 15, 2019

eisprinzessin

Verified owner

Games: 35 Reviews: 1

Gorgeous game

Compared to Final Fantasy Tactics this game is less predictable due to drawing action cards and rolling dice. If you need to repeat a battle you have always different cards, so that you need to adopt and cannot memorise turns. Physics are applied when you throw dice, and if you re-roll two of them you risk that an important die is changed, too. The setting is less grand and the story is shorter, but the game touches on a lot of lore, a world rich with history, which makes you want to play more in it. Playing on "hard" was not too difficult, and I only needed one of the optional skirmishes to level a bit in the beginning. Understanding how you trigger secondary effects requires some trial and error. Not having played such a tactics game in over then years, Children of Zodiarcs have given me over 60 hours of enjoyment.


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Posted on: September 27, 2021

Geradi

Verified owner

Games: 226 Reviews: 15

Strategy under RNG management

This is a rather short game, I mean I finished it in two days of casual gaming. It's a series of turn based strategic encounters on small maps with your little squad of three. I call it strategy game, but it's strategy and chance mixed by the RNG factors. RNG is in two way responsible for the end result, on the one hand your attacks, heals and other actions are done by cards, and your characters can only have 7 at a time. So even after you sort out the useless purple support cards, and push most of the yellow buff cards away too, even with your trimmed deck you still can end up without anything useful on hand. The second layer of RNG is a set of dice that give you various extra features, like extra damage, extra defense, help you draw new cards ot trigger a special bonus on your card. I'm pretty sure the amount of opponents with 1-4 Health because of poor dice throws is a little to constant to be purly random. Every round you get them and even though you are able to rethrow two of your dice, those 1HP opponent are meant to stay. That's what you get when your random factors take over your strategy game. The story is, how would you describe it without to many spoilers, dark background fluff? There isn't much story, and what we get is rather depressing. It's impressive how they still managed to leave some lose end in a story that sketchy. Aside from our protagonist, most other characters are not very developed, (guess since most of them die anyway, I guess the writers just didn't see any reason to bother). I think this had more potential than the end result we got, the story would have needed more room to breathe, and a "bigger" game around it.


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