Posted on: August 24, 2025

SigridM
Verified ownerGames: 23 Reviews: 6
interesting, challenging
interesting game play, very challenging
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© Tilted Mill Entertainment 2004 - 2008. All Rights Reserved. Children of the Nile Complete is the trademark of Tilted Mill Entertainment, Inc.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Game length provided by HowLongToBeat
Posted on: August 24, 2025
SigridM
Verified ownerGames: 23 Reviews: 6
interesting, challenging
interesting game play, very challenging
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Posted on: April 1, 2016
Wykletypl
Verified ownerGames: 170 Reviews: 3
Hmm, I don't know
No really, I don't know what to say. Is the game bad? No, it's not. It's just so freaking slow.... I mean it - One hour of playing the first mission in the campaign, and I am bored to death. And trust me, I played a lot of City Sims. The option to speed this up would be nice. Without one, the slow pace kills any enjoyment from playing this game.
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Posted on: April 20, 2021
EwigWandernd
Verified ownerGames: 733 Reviews: 259
Fantastic and unorthodox City Builder
Story: 3/5 Worldbuilding: 4/5 Art Design: 5/5 Graphics: 2/5 Sound: 4/5 Gameplay: 5/5
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Posted on: December 26, 2013
rob80ra
Verified ownerGames: 34 Reviews: 1
Game is fun, but stability issues
The game itself is a nice casual city building, therefore 4 Stars. However I encountered stability issues, the game crashed about twice per hour. The tips from the web did not work out effectively, so one star less.
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Posted on: April 9, 2020
Lukretor
Verified ownerGames: 78 Reviews: 2
Dark, dark ancient Egypt nights
I like city builders and management games, so I bought this one recently. Pros: As listed before. Funny details (like the apes at the weaponary). Cons: As mentioned before: Crashes, bugs (e. g. a mine that no worker will work on, no matter what). This night-darkness. It's so tiring for the eyes, many long minutes of diffuse redish-brownness. One star down for that! Citizens, not seeing the things right in front of their eyes. I always liked control mechanisms like influence radii. :-) Here, say, a priest, may wander around and never get to the hospital right next to his home. Or just every other year or so. The game's reprodution model is still a puzzle to me. Everything is flourishing, and suddenly the educated die one after another of natural causes, and not a single child of all these noble families old enough to go to school and fill their place. So my scholars decreased from 17 to 6 in two years. It took 3 years to have 2 new pupils and a lot of prestige projects to keep the other citizens in a good enough mood not to leave. Immigration? - Unhappy /retired citizens leave the city. There is trade, there is war. A lot of border traffic. Why no immigration of workers and scholars (as far as I can tell)? So it feels like kind of a survivalist game to me, with the limited amount of new people, the arbitrary illnesses. Only difference: people here don't always act in their own interest. They are like real people. ;-) Unpredictable, taking the long way, making stupid decisions, taking others down in their own downfall, getting stuck sometimes. This, of course, could also be a Pro. It makes the gameplay interesting/challenging, as szenarios can become a bit repetitive. It's a nice enough game to spend some hours.
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