Posted on: June 7, 2015

Ramevox
Verified ownerGames: 650 Reviews: 68
A really poor game.
I won't be alone saying that I really wanted to like this game. I really did. Lately I'm craving for pre-next gen shooter experiences, even a HL2-level of mediocrity could do (yes, HL2 was a mediocre FPS). Yeah, it's nice it has pretty big, although corridored levels. Resource management is there, you're not a bullet-sponge, medpacks are few and scattered (although it's not balanced - sometimes the game gives you a load of medpacks when you don't need them, taking them away in segments where you need to kill like 50 enemies with only 1 medpack in a current area. There are simple puzzles to solve. They're pretty varied, which is ok. But the gameplay itself is so luckster, it almost gave me a brain tumor while I was beating my teeth out in frustration over spawning enemies at your back or even few steps before you (Little Tokyo, man, fuck this level, man). The spawns are not a problem itself, but their implementation connected with a terrible gunplay (poor sound assets that make almost impossible to locate enemies, no indication where did you get a hit), and the fact sometimes you get 1 or 2 shot from 200 meters long corridor by a godlike aim AI shooting full auto from their uzis, made me to cry over and over with frustration replaying the same segment over and over again, just because the game decided to spawn enemies outside the level (rooftops, closed rooms you don't have access to). I lost my nerve a while ago, replaying the Portland-Khabir level 20 times in a row. The fact the game spawns enemies outside accessible areas over and over again, having also to protect a truck was enough for me to ditch this game. Aside from dying from 1 shots in my head, the truck got destroyed over and over again by yet another spawned enemy on the roof I thought I've cleared 1000 times. The difficulty level is inflated beyond the reason by a poor encounter design and gunplay execution. People not playing it loose nothing.
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