You are a dark wizard who shouldn't have tinkered with magic and spells way too powerful for you. But you did. And this time you messed up really bad: You've unleashed The Four Horsemen of the Apocalypse and their minions upon the World! Well done... So hurry, grab your magical cards and send t...
Windows 7, 8, 10, 1.6 GHz Dual Core Processor, 2 GB RAM, GeForce GTS 450 or equivalent, Version 11...
Description
You are a dark wizard who shouldn't have tinkered with magic and spells way too powerful for you. But you did. And this time you messed up really bad: You've unleashed The Four Horsemen of the Apocalypse and their minions upon the World! Well done... So hurry, grab your magical cards and send them all back to their hellish dimension before the Apocalypse destroys everyone and everything - and much more importantly, before the old wizard council discovers what you have done...
Cardaclysm: Shards of the Four is a procedurally generated collectible card game mixed with action RPG elements!
Collect creature and spell cards throughout your journey and unleash their power if anyone opposes you!
The game's world is endlessly generated, there's always something new to explore!
Encounter 5 factions and over 200 cards, each with its own unique abilities, art and 3D animation
Equip your hero with over 40 artifacts
Battle four mythic bosses, each with its own unique take on game mechanics
Explore endlessly generated worlds in different biomes
Complete challenges and trade cards in the Interdimensional Pub you visit between quests
Collect, combine and unleash the great powers of monsters, mystical creatures and magical spells in turn-based card battles! There are more than 200 cards in Cardaclysm: Shards of the Four, each with its own unique abilities, art and 3D animation!
Face and fight your opponents in arenas located in different biomes: Make your way through burning deserts, eternal ice or dense jungles - but watch your step: Deadly monster encounters are lurking behind every corner!
Visit the Interdimensional Pub between your quests: Take up and complete challenges, trade powerful cards and store your excess spells in your personal chest until you use them in your next epic card battle against the forces of the dark realms!
I'm not really understanding the negative reviews, especially for the price of the game; however, I do see how some people may feel the game is grindy. I've been playing for just about 10 hours now and am on the third tier (boss). The plus side to the grinding is always leveling up your gold (ability to play cards) and finding artifiacts. The fact I can grind and be unstoppable is a fun aspect in my opinion, and it doesn't seem like it's taking forever to achieve that. The level of strategy this game requires also makes it very fun! I highly recommend if you like strategy card games with rougelite elements.
The game is unable to save progress on Windows 11.
--Removing cards from deck deletes cards from inventory
--Cannot rename and save different decks
--Equipped items become unequipped upon existing and entering the game
This is a single player card game with a very loose background story, and fairly simple randomly generated maps.
Cards have various abilities that can synergize in fun creative ways. If you've played MTG, you know. There is no color specific mana to limit your card choice. There ARE two card costs, however: one that limits the number of cards you can play in a turn/battle, and one that limits the number of creatures you can play. They did a great job balancing the card abilities, creature strengths, and costs. You gain access to better cards with new mechanics as you progress through the game.
Some thoughts for the Devs:
- Rewards system needs fine tuning. I want access to lower tier cards when I'm looking for them, and higher tier cards when I'm not. The RNG seems to favor the new cards, making it a lot harder to access a key card or two for your build.
- Traders are mostly worthless. Why would I want to trade a piece of mythic armor for a total junk card?
- Rewards should scale better to the battle.
- The healing moves do not heal for damage lost from previously boosted health, only the card's original health. As the game scales, it starts to favor against healing. Just have all the cards increase health from current.
- WASD controls are janky. Also, there is a proximity trigger to start the battle that's too far from the enemy. In the Highmore Castle area, it becomes frustrating because it means your character will enter battle while on a trap, and teleport back to the start while you're battling.
- The equipment doesn't scale with the game. This makes certain card choices favored at certain stages of the game. It limits creativity.
- The cards are awesome, but I want more stuff to do! Put in a quest board or something. Two "kill quests" every other round is lame, and there were only 2 "collect quests" in my 24 hrs of play. Right now the only thing keeping me playing is the fun of trying to come up with card combos. Once I beat the game, why will I come back?
I sense echos of Inscryption in this game, from the unnecessary and clunky dragging mechanics, to the needless CPU chewing, 3d rendered introduction and environments. Its done a lot to distance itself from Inscryption but it is still obvious that Leshy's cabin was copied here.
I had so many problems with the other game and Cardaclysm brings a lot of those back for me. I am not doing that again.
There are better card games out there, that have more variety in mechanics, card art, strategy, etc...
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