Posted on: January 19, 2025

andreasaspenberg2
Verified ownerGames: 1042 Reviews: 120
demo
i have to pay to an external web site to upgrade to the full version of capitalism lab.
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Game length provided by HowLongToBeat
Posted on: January 19, 2025

andreasaspenberg2
Verified ownerGames: 1042 Reviews: 120
demo
i have to pay to an external web site to upgrade to the full version of capitalism lab.
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Posted on: June 10, 2019

DarthNoFace
Verified ownerGames: 86 Reviews: 1
I love this game!
This game is better than it looks. please give it a go, it is a gem guys! Don't take my word for it, try it yourselves!
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Posted on: June 21, 2015

andruby
Verified ownerGames: 42 Reviews: 1
Should get the Mac OS X version too
It's a pity that the Mac OS X version is not included by GOG, now I have to buy it again on the Mac App store to play it on the go. Awesome game through! Used to play it a lot 10 years ago.
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Posted on: March 9, 2014

DemonicDaVinci
Games: 17 Reviews: 1
A capitalist gamer's dream
Quite realistic. Only thing I don't get is how the installer is only 63 MB while its uglier predecessor's installer was 92 MB.
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Posted on: August 15, 2011

SAD999
Verified ownerGames: 150 Reviews: 2
Not straight forward.
I have to confess I've never played this type of game before and was keen to try one. The tutorial was a good introduction to how the game worked. (Although I failed a few of them, because I was reading the tutorial text and the game speed was set too fast.) There are a few bugs that you will notice as you play the game. Overall though there are some pretty strange constants in this game. For example the necessities index. This value tells you how likely people are going to buy this item. But weirdly shampoo is rated more of a necessity than bread, milk or many other foods and beverages. Some luxury or electronics goods have a high necessity index as well. Combine that with the fact that what people will actually buy varies from game to game, as well as, city to city. So playing one custom game will be different to another. I would understand if this related to expensive luxury items and the average incomes of the population. But doing something successfully in one game doesn't mean it will work in another. Basically you have to gamble on what people will buy and deliver that product to the mraket. If it doesn't sell, game over.
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