Prepare to accept history's greatest challenge - build the world's most powerful empire over a span of 6,300 years, reaching from primitive history to the future realms of science-fiction. Take your place beside history's greatest leaders as you master the intricate strategies of governing, warfare,...
Prepare to accept history's greatest challenge - build the world's most powerful empire over a span of 6,300 years, reaching from primitive history to the future realms of science-fiction. Take your place beside history's greatest leaders as you master the intricate strategies of governing, warfare, diplomacy, trade and science. Sow the seeds of an empire as you cultivate a tribe of settlers in 4,000 BC. Hear the cheers of approval as you lead your flourishing society into the future of 2,300 AD.
Answer the Call to Power.
Over 6000 years of gameplay with a sophisticated diplomatic, economic and warfare system
A worthy successor to the famous Sid Meier's Civilization series
One of the finest turn-based strategy games of all time, with challenging gameplay
The best reason to pick this up is to play the "Ages of Man" mod: http://apolyton.net/showthread.php/144618-The-Ages-Of-Man-II-%28Yin-s-Update%29?postid=4172869#post4172869
AoM is an attempt to simulate classical history within the CTP2 engine. Meticulously detailed, the author even created a walk-through in PDF format. AoM is no longer in development, but it remains a well-known and incredibly challenging mod.
...is basically what this title is. Not a horrible game by any means, but considering you can grab Civ 3 or later for not much more, I'd go that route. Still, this game is not without it's charms, and for those that love the genre, it's worth picking up.
not because it's a bad game. No, I love this Civ game, and had a chance to play it with the Ages of Man and Apolyton mods.
The reason it saddens me is because Sid Meier never used some of the streamlined ideas from Call to Power 2 in his own games. C2P2 (sounds like a droid name) was on the right path with making you feel like the ruler of an ever growing, sprawling civilization. Instead, the following Civ games continued to make you feel like you were playing a board game. I love board games, but the Civ series never developed to its full potential that could have made you truly feel like an Emperor at the head of a sprawling, ever growing, epic realm. Instead, you move individual units and workers around attacking and building things one at a time; cities consume resources on hexes or squares... one at a time.
Civ could have been more, and CTP2 showed us it is true.
I loved the first CtP and had looked at this one but never bought it. Everything people say about this game having a great tech tree and enhanced gameplay is true. Unfortunately the interface designers were apparently drunk when they wrote this and they took the QA team out for shots before the final review. I feel like I am fighting a deathmatch with the interface every time I play this title. I really want to like it, but I'd also like to not throw my laptop out a window. On the scale of good ideas with bad results I'd compare this one to MOO 3.
This game is nostalgia for me, but not in the sense that could actually sway my judgment. You see, back when I first got this through a friend, years ago when it came out, my understanding of English and this game was far too limited for it. So I'd only actually seen the game, but never knew what to do in it, and thus didn't even play it beyond trying to figure out what was going on.
Now, about 20+ years later, recognized the title, and tried to figure out what it was about. And I get entirely why this is one of those games that still have an active community.
I adore the setting, going from ancient times to fairly sci-fi-ish future, I like the art-style, with every era really getting it's own look, and mechanically it is extremely deep and allows for a broad way of approaching your various victory conditions.
As for what it lacks, well... it has aged, quite a bit. And most of that applies to the controls, the interface, the lack of (or poor) world-view animations, the dual-screen-trashyness (it works, you just have to reset your other pages and alt-tabbing back and forth a few times) and the cutscenes that won't play. Those are (controls/interface aside) fairly minor complaints though. This game's strength isn't in that, and where it flows, it really takes you in.
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