It is 1934, in the far reaches of the South Pacific. Norah has crossed the ocean following the trail of her missing husband’s expedition and finds herself on a lush island paradise - a nameless, forgotten place, dotted with the remnants of a lost civilization. What strange secrets does it hold, an...
It is 1934, in the far reaches of the South Pacific. Norah has crossed the ocean following the trail of her missing husband’s expedition and finds herself on a lush island paradise - a nameless, forgotten place, dotted with the remnants of a lost civilization. What strange secrets does it hold, and what might Norah unearth in her quest for the truth?
Explore a stunning tropical island (meticulously modeled in Unreal Engine 4), brimming with fantastic sights, lost ruins and occult mysteries.
Experience a charming character study of a woman on her quest to discover the truth of the disappearance of her husband and to find out who she really is, fully voiced by Cissy Jones (Firewatch, The Walking Dead: Season 1).
Immerse yourself in a story-driven adventure full of emotion, suspense and surreal surprises.
Investigate the clues left by a previous voyage, piece together what happened, and solve a variety of clever puzzles.
Nice adventure game. The story is Interesting, Environments are beautifuls, Puzzles are logical and not too complicated. But if you're not aware of Lovecraft lore you'll miss a lot of the plot. I think the game should have been a little longer. Anyway, I enjoyed this journey.
Like the graphics, the story and in general the overall experience.
The engine seems very badly optimized. On a i5 10600K and RTX 2070 Super there's still parts where I got noticable lag - especially in the latter parts of the game.
The later part of the game also seems very very poorly tested. Multiple times when we clicked on items, the main character just ... stopped talking. Had to manually click "play" to play her voice, and then wait about for about 20 seconds of silence until we could rotate the object in question.
Also found a very easily spotted and easily reproducible bug which makes you stuck in the ground in the last actual puzzle, have to reload an earlier save - if you save and reload in the ground you start in some void and can't move.
Several times the little clickable icon just disappeared as well, a save and reload solved that, so slightly minor. Very annoying when it happened multiple times though.
Overall an enjoyable experience, but soiled by not the most solid implementation.
How this game is considered an "Adventure" is unknown. It's a Walking Simulator through-and-through. I've only played (on another platform) for a short while, but I've seen enough to know I won't enjoy it any further. Beware of vague spoilers ahead for the opening section of the game (the only section I have played so far)
First off, this game commits a cornerstone "Adventure" game crime: What I like to call "Conditional Acquisition." Essentially, that means you can only interact with an item if you have triggered a prerequisite action. For instance, in the opening part of the game, I noticed an obvious graphic asset that didn't "fit in" with the surrounding assets; it was *painfully obvious* that this item was significant, but no matter what I did, I could not do anything with it. Shortly afterwards, I found a note that illustrated the aforementioned asset and what its purpose was and only then was I able to interact with it. Very frustrating. The only purpose of this mechanic is to force the player to perform specific actions to advance the game, thusly removing the entire "Explore" aspect of a game and turn it into a 1-2-3-4 procession of specific actions.
Secondly, something that parallels my previous aggravation, the game expects you to discover and interact with the objects in the environment in a linear, specific order. I was wandering around and found this strange wooden plank with etchings and whatnot and the narrative voice-over was all like, "Oh, it looks like I found another one of those wooden planks with carvings" and I was all like, "What? What do you mean another one?" Because this was the first one I had found and the programmers assumed I would have found a different one first.
This game is set up to do everything in a very specific A-B-C order and you, as a player, are not allowed to deviate from that in any way, which turns this game from an "Adventure" into a "Walking Simulator." If that's your thing, have fun. Me? Not interested.
There's so much to love in this gem for people who enjoy first-person puzzle games. Engaging story, logical puzzles and varied environments make this a cozy and chill experience that will stay with you for a while.
The mildly Lovecraftian theme is surprisingly well developed, without leaning much at all into horror. That might be disappointing to fans of other games in the genre, but on the flip side makes it an accessible entry for younger players.
The team have put a lot of heart and soul into this game and it shows in every detail. Highly recommend.
I knew about this game for quite a while and only recently I got it and immediately started to play it. Since the beginning this game put a spell on me.
The first thing that I noticed (and I believe everyone else) it's the visuals which are simply gorgeous. The game is so beautiful. It reminded me of games such as Firewatch.
The puzzles are very very very smart. They are not hard but you have to find different clues so you can progress further, also Nora's journal comes in handy because it stores every clue/detail you found.
The story is awesome. The writers did a great job. I won't give details about it, you should play it to understand what I mean.
Norah is lovely, you get attached to her really quick and she has this kind of clumsiness which makes her even more cute even though she can handle any situation she's in.
The sound is amazing. The music and the sounds of nature makes the experience more immersive.
The game ran smoothly, I didn't have any issues. I will replay it soon. I really can't get enough of it
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