Posted on: September 17, 2017

GKekes
Verified ownerGames: 379 Reviews: 40
Nice atmosphere, Appalling controls
Although the atmosphere and the good intentions are there, the stern control system and poor game design did not leave me much to enjoy. Top that with the fact that the game does not run smoothly no matter what settings I made in-game and on DOS-box, and it is easy to understand the low score. I never managed to synchronize the spoken with the written dialogue. The character's speed (which is customizable from the in-game menu) also affects the text speed, and the cinematics animation speed, so you either play with a character that walks like a snail, or you see the cinematic/animations on some silent-movie like speed (if not faster), which REALLY kills the suspense/atmosphere. The death scenes suffer from the lack of a decent auto-save system, raising the frustration rather than the horror levels. I found myself playing with only the keyboard, as the character has to stand in front of an object to examine it (think original "Grim Fandango"), and you cannot simply click on the spot you want your sprite to go to, but rather keep the left mouse-button pressed and guiding him around paths with mouse movements, but only up-down-left-right, no diagonal. Or resort to keyboard movement, which is a little less frustrating, although still no diagonal movement (no way is this point & click!) I would recommend playing this game only for historical or nostalgia reasons, especially if you find it in a bundle with its successor, "Prisoner of Ice" for under 5$, which I was relieved to see had none of the above problems, and the return of a couple of this games characters was a pleasant surprise, as it has a complete different tone.
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