Posted on: January 3, 2019

oghin
Verified ownerGames: 152 Reviews: 14
Walkers are gone!
I was somewhat suspicious initially, but I think I like Caesar IV better than III. The thing I absolutely hated about Caesar III and its family were the stupid walkers, delivering services along random paths. They condemned you to either build absurd cities with weird paths and no intersections, or to just accept that entire neighbouhoods would periodically fall into poverty as a key walker decided not to deliver some vital service for a few months. Personally, I chose the second option. Anyway, Caesar IV has a much more reasonable system for coverage, which is distance along roads from the relevant building. A few cons. - The interface is not very friendly. - Your advisors fail to give you some crucial pieces of information. - The combat system is horrendous. Consider yourself lucky if you're at all able to get your troops to attack the enemy (ok, not quite, but it's really awful). Luckily this is not a very big part of the game. - Somehow lacks excitement. There are no cool buildings to look up to building, unique challenges to overcome, or special map requirements. You can easily build a Circus and Coliseum on the very first day. Every map ends up being largely the same drill: build your city, develop trade, raise an army, send Caesar the required goods, wait. Just slight variations. Btw, I see some people complain about small map sizes... I had no problem with that. If anything, I regretted only using a small part of the map most of the time.
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