One more time George Stobbart and Nico Collard must travel the world, wrestling danger and piecing together the clues that will unravel the secrets of the Sleeping Dragon.
They are drawn into a terrifying conspiracy to harness on an ancient power. Brought together by fate, coincidence and the intri...
One more time George Stobbart and Nico Collard must travel the world, wrestling danger and piecing together the clues that will unravel the secrets of the Sleeping Dragon.
They are drawn into a terrifying conspiracy to harness on an ancient power. Brought together by fate, coincidence and the intriguing mystery, they will fight sinister forces, uncover an ancient conspiracy, and discover a fiendish source of pure evil.
Lured into the steamy jungles of the Congo, eerie castles in Prague, the chick back-streets of Paris and the historic English village of Glastonbury, the duo must unravel the mystery involving the 'Voynich Manuscript' which holed the secrets of the ultimate evil power, The Sleeping Dragon and save the mankind.
From the creators of Lure of the Temptress and Beneath a Steel Sky goes the Broken Sword: The Sleeping Dragon, the third installment in the Broken Sword series.
You can check the sample of the guide on our forum
This is full "talkie" version of the game. You can turn the subtitles on if you prefer subtitled version.
Play as both George Stobbart and Nicole Collard
A sophisticated story based upon real myths
Challenging puzzles mixed in with very believable detective work
If you enjoy a good story, quality voice acting, enjoyable cut scenes and don't mind the occasional action element (which in any case reverts to just before you fail until you get it right), then I highly recommend this episode. I immediately sought out a copy of the next in the series after finishing it as both my wife and I enjoyed it so much.
Low-polygon 3D has aged far worse than old-school 2D graphics, but this opens new possibilities: wall climbing sequences are fun.
That said, some puzzles feel more like fighting against the interface than actually solving the mystery.
...how not to modernize point & click games. Broken Sword 3 is a game from the time when classic P&C games increasingly flirted with 3D graphics, which more often than not ended badly. In this example the story wasn't different. Contrary to the two previous installments of the series, intended mainly for PCs, BS3 was designed for consoles first. Which meant that, in addition to new graphics, developers turned the game into action-adventure. The game was "improved" by introduction of stealth sections, elements of action games and QTEs. Basically, Revolution wanted to make their own Tomb Raider out of Broken Sword. You can probably imagine, how "happy" were Broken Sword fans because of that. And not without as reason.
While the graphics itself didn't got old very badly (even if environment and characters don't have the most polygon count, everything is slightly stylized, which keeps it from looking too dated), the game still suffers from typical problems of these early 3D adventure games: the awkward, fiddly camera angles and bad controls better suited for console's controller than PC keyboard. The platforming elements are stiff and not very fun (but not very bad either). Much worse are stealth sections, as badly designed as it's humanely possible: no clear indication where you're invisible for enemies, instant failure in case if you're spotted and no way to save during some longer sequences. Couple this with not the best camera angles and fiddly controls and you'll repeat some game fragments many times using trial and error method. The same problem is with action sequences - sometimes you'll need to repeat something just because of controls. And woe betide you if there was some cut scene or dialogue just before the action sequence. The game doesn't let you click through conversations or cut scenes. You'll have to watch everything again before you can try again.
And as if this wasn't bad enough, someone got an idea that moving boxes is great puzzle. So you'll be moving boxes, crates, washing machines... more than a couple of times, usually so you could climb on the box to get to some otherwise inaccessible place. And don't get me wrong, this kind of puzzle is perfectly fine and interesting once for a while, but the game forces you to do it far too often.
So why so high grade 4/5? That's because underneath all these problems, it's still good old Broken Sword. The story is interesting (even though there are some stupid details), we get to see some familiar people and places (as well as new ones) and many puzzles are fine - as previously said, some box moving was interesting. And there are more logic based puzzles compared to previous games, like with Horus, with bottles, ancient machine activation, or chamber with the symbols on the floor.
I'm a big fan of Broken Sword 1, 2 and 5. But this one? Nope, sadly I can't really recommend it, the controls are mediocre, the amount of crate pushing is atrocious and even the writing falls short of the charme and humour of the originals.
1 of the two Stars is for having nice representation of a goth though
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