Plunge into a shadowy conspiracy world where the schemes of a mad drug kingpin and the prophesied return of an ancient Mayan god clash in what could be the end for all mankind. Race around the globe with George as he frantically attempts to free Nico, his investigative reporter girlfriend, from the...
Plunge into a shadowy conspiracy world where the schemes of a mad drug kingpin and the prophesied return of an ancient Mayan god clash in what could be the end for all mankind. Race around the globe with George as he frantically attempts to free Nico, his investigative reporter girlfriend, from the clutches of Karzac's crime cartel.
Guide Nicko and George as they unravel the dark mysteries that lead them closer and closer to ancient horror best left buried in the steamy jungles of Central America. Gather clues and make friends but beware- a smiling face can hide a deadly obstacle in your quest to stop return of “he who devours the sun and consumes the flesh of all mankind”, the Mayan God Tezcatlipoca.
Enter the world of adventure, The Smoking Mirror - the sequel to Circle of Blood and the second game in the Broken Sword series.
I got this as a Christmas present many years ago, and its still is one of my favorite adventure games.
It is so relaxing to play, and enjoy good voice-acting.
btw, Try giving the coal to the goat in Quaramonte City. :)
I liked the first half of the game, the puzzles felt logical (if a little too obvious at times), and there was at least some sense of purpose, however it seemed to fall apart by the second half.
Firstly, Nico’s personality was so abrasive and irritating, existing to just insult and nit pick everything George says and does, it would have been better if she’d stayed missing until the very end, I don’t know why they write female characters to be so unlikable.
Secondly, the Broken Sword games do have that interface that hands you things on a plate, a generic ‘interaction’ icon or ‘pick up’ icon will tell you what you can do with a part of the scenery and a basic list of non-branching dialogue options that you might as well click through all of. So if you click on everything possible on the screen/all dialogue you’ll be ready to move on. Okay so you have to use items on things at times and to be fair they are usually decent practical uses, but most of the game is just clicking through things mindlessly before you can move on.
Speaking of the dialogue, most characters might as well be ignored…this becomes much more irritating in the second half where there are dozens of pointless skippable people around who don’t say anything useful, funny or clever and don’t form part of any puzzles. I could accept a few people for atmosphere, but this was just padding.
Finally, the game is VERY short and you’ll have likely finished it within about 4 hours without a walkthrough (I did and I’m not especially bright).
Good game, but in my opinion a little less interesting than the first Broken Sword title. Looks a little hastier put together both in game design and dialogue.
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