Posted on: April 10, 2021

acesahn
Verified ownerGames: 41 Reviews: 5
No immersion, no satisfaction
Right off the bat this game disconnects you from the world and lore by having your first campaign mission forever sever your ties with a faction you know nothing about. What does that mean? Who are you playing as? What are you doing? The game doesn't think its important to explain any of this. It has a campaign that does absolutely nothing to ground you to your pilots or the conflict your in, and sometimes doesn't even explain the mission your doing which I guess is fine... because all the missions are essentially kill things with icons above them. It begs the question of why they bothered having a campaign to begin with, since it acts as a long, annoying tutorial mission... err, GAUNTLET because its 50 missions or so long. This could have been easily avoided by having you pick a pilot you liked and gain funds from missions to buy newer and cooler gear as you progress... but they didn't do that, not even in Freelance mode which is where your supposed to spend most of your time. Pilots are treated as game difficulty/rewards modifiers, nothing more. You don't feel like your playing as the pilot, you don't feel like a mercenary in a war torn conflict. It feels like a series of near identical missions because that's what it is. Combat ranges from fun when things are going your way, to flat out irritating when your stuck with the wrong tools for the job: Fleeing from swarms of kamikaze drones and getting stuck on terrain, to plinking away with the most embarrassing side guns when your main canon is out of ammo. The game encourages you to play with underpowered vehicles to earn more rewards in Freelance mode so you'll be tempted to increase your frustration levels throughout the game. Even when I threw up my hands and went heavy every match I didn't particular care for the controls and gameplay which is basically a deal braker for this game, as its all gameplay.
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