Posted on: October 17, 2024

trusteft
Verified ownerGames: 1963 Reviews: 122
It depends
I just rage quit playing the final campaign mission on my twitch stream. I won't spoil it here. My score for the game is a 3, but if you don't have a problem with BS, then it is a 4 out of 5. There are two main ways of playing the game, one is the campaign in a series of missions and another mode which I didn't touch. Is it fair to review the game having played only one of the modes? That's up to you. The game is a birds eye view of you controlling a single vehicle which changes depending on the mission. For each mission after the first few, you have a choice of 4 different vehicles with different types, hovercraft, small agile, fast wheeled, huge wheeled, huge mech, etc. Each of them comes with a set pair of weapons and special ability. For each campaign mission you have to pick only from the 4 given to you for it, even if another vehicle you have already played with would be a far better vehicle. Artificial difficulty? Maybe. There are several ways to control your vehicle and in the settings you can pick your favorite. None of them felt perfect for me, but apparently I am alone in this. If you find one to suit you, great. If not, you are going to fight the enemies and the controls for the duration of the game. Each mission has destroy X targets (specific or not) and exit the map. The destruction and shooting is great fun, though the handling of the aiming is tiresome, especially for small targets. Also the long range weapons like mortar and howitzer are about half the screen, shorter than direct fire weapons...yeah. The gfx & sfx & music are fantastic. The whole atmosphere is very good even though there are no cutscenes. When everything (controls and missions) align, this is one of the best action games ever made with almost full environmental destruction. When. Changes I would make, better aiming system/reticule. No BS spawning enemies at certain missions. Better controls. Freedom to choose any vehicle for campaign missions.
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