Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time...
Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more.
Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.
Forgiving yet challenging gameplay: Braid is a 2-D platform game where you can never die and never lose. Despite this, Braid is challenging — but the challenge is about solving puzzles, rather than forcing you to replay tricky jumps.
Rich puzzle environment: Travel through a series of worlds searching for puzzle pieces, then solving puzzles by manipulating time: rewinding, creating parallel universes, setting up pockets of dilated time. The gameplay feels fresh and new; the puzzles are meant to inspire new ways of thinking.
Aesthetic design: A painterly art style and lush, organic soundtrack complement the unique gameplay.
Nonlinear story: A nonlinear fiction links the various worlds and provides real-world metaphors for your time manipulations; in turn, your time manipulations are projections of the real-world themes into playful "what-if" universes where consequences can be explored.
Nonlinear gameplay: The game doesn't force you to solve puzzles in order to proceed. If you can't figure something out, just play onward and return to that puzzle later.
Goodies
poster
wallpapers
System requirements
Minimum system requirements:
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
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DRM FREE. No activation or online connection required to play.
Puzzle platforming with several types of time manipualtion, the story is... well, I'm not even sure what it is about, but the music s very nice, I'm sure there are secret levels around, but I couldn't find any despite being able to get all the jigsaw puzzles.
It's short and enjoyable, get it to tickle your brain a bit.
The less is said about this game, the better. Why? Because it's a game designed to surprise you, and to twist every game mechanic as you progress.
The story is a bit convoluted, and maybe only Blow himself know the true meaning, but it's certainly one to be discovered.
Play it now!
GO INTO THE GAME KNOWING AS LITTLE AS POSSIBLE.
The levels are amazingly designed, the mechanics are great, the visuals are great. It's worth every bit of the super cheap sale price it's at these days.
That's all you need to know. Don't read any in depth reviews of the story or anything like that. Trust me and play it and you'll understand why.
Nice visuals and music with misarable gameplay with mediocre puzzles. If you like precise platforming (do exactly as developer told you, every mm counts) than you might actually enjoy this game. For me unplayable...
Hooray. Independent video games programming has been around longer than Personal Computers have been around, but Braid helped popularize the specific "Indie Game" genre throughout the modern digital distribution platforms. Maybe it just opened the floodgates to a loooot of low end crap and Important(tm) software-like objects, I don't know, but there are some pretty nice personal favorite outliers that probably? wouldn't have been seen otherwise without this codified Indie Games trend. So, credit where credit was due, Braid was popular, had a compelling price point, and for better or worse, it changed the market! (until that market ate itself in 2015 rofl chaos reigns)
The game itself is mostly ok, but there's some clever time travel features that make it stand out. Maybe I'm just old, but to me, it seemed like essentially a riff on/ripoff of/homage to the original Super Mario Bros. 1, but with none of the expressive personality and wit that made it so remarkable for its time. It also subverts your narrative expectations, because that's what all great art ever in the history of the world does, right? RIGHT? Jeez Louise.
The graphics and music are patently inoffensive but pretty relaxing. I found the platforming puzzles to be extremely engaging! However, I did hit the wall and got stumped a few times. Again, I love the do-over mechanics and manipulating the flow of events in real time. I feel these things could be utilized in more games even today. As far any sort of artistic statement on the part of the author? Meh. It's some phony baloney deconstructionist screed. It's pretty dated too, a decade later. Just let people enjoy things at face value, my dude. It's not that deep.
I'd give Braid a 3/5 because I think the specific time travel platforming game mechanics are actually very worthwhile but it takes its own navel gazings about repackaging the stuff we already know about video games a little too too seriously.
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