Boxville DEMO is available
here
Boxville is 2-in-1: an animated film and a puzzle game.
Boxville is an adventure puzzle game about speechless cans living in the city of boxes and drawing doodles on cardboards to tell the stories.
Boxville is good for playing alone to dive into the atmosphe...
Boxville is 2-in-1: an animated film and a puzzle game.
Boxville is an adventure puzzle game about speechless cans living in the city of boxes and drawing doodles on cardboards to tell the stories.
Boxville is good for playing alone to dive into the atmosphere and challenge your brain with sophisticated logic puzzles and riddles, or playing with a friend or family to share unique audio-visual experiences and solve the puzzles together.
Made in Ukraine.
Design
The core idea of the game is that it’s not just a game - but also an animated film that you can watch and play at the same time.
We designed Boxville’s gameplay with the purpose of taking away your anxiety and stress. You can explore and observe the world without rushing and pressure.
The game is full of environmental quests and logical puzzles that we have carefully picked from among hundreds of options.
Story
Boxville is a city of boxes populated with old cans. They live quiet and happy lives with their everyday routines and habits. But one day, unexplained earthquakes disturbed their idyll...
Blue Can (our hero) lost his best friend because of that. He started his search but it is not so easy to move through the city after earthquakes. He has to find a way to move forward, return the friend back home and discover the real reason for all those earthquakes. There are many adventures, new friends and it’s not only friends that are waiting for him on the way.
He has to be curious, inventive, careful, and to help others, to reach his goal.
What you can expect to see and hear in Boxville:
- Hand-drawn graphics — all backgrounds and characters are carefully drawn by our artists.
- Every animation and sound is created especially for each interaction.
- Unique music track was created for every scene to accomplish the atmosphere of the game.
- Tens of logical puzzles and mini-games are tightly incorporated into the story of the game.
- There are no words in the game — all characters communicate via cartoony speechbubbles.
Popular achievements
Best friends forever
Secret achievement
common
·
47.9%
Dreamkeeper
Return the headphones to Security
common
·
60.18%
Dust fighter
Give a broom to Yardkeeper
common
·
74.1%
Engineer
Fix Pumber's blueprint
common
·
71.26%
Express home delivery
Deliver Grandcan home
common
·
76.35%
Fisher
Give a worm to Fisher
common
·
70.66%
Fixer
Fix Operator
common
·
63.17%
Florist
Turn on the water for Gardener
common
·
70.81%
Game changer
Give a clover to Player
common
·
64.22%
Goodies
Contents
Standard Edition
Collector's Edition
Soundtrack (MP3)
Soundtrack (WAV)
Artbook
Wallpapers
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
A short and sweet little game! I really enjoy point&click adventures and this game hit all the right spots. The puzzles are pretty simple. The art style, animations and story is all very cute. It provided some nice entertainment for a couple hours. Very nice, would recommend :)
As others said beware of the star in the menu, it resets the game to the beginning.
If you don't want to lose your game saved, BE CAREFUL!!! you have to click on the arrow round, the first icon. If you press the wrong icon, you will be punished, and lose you saved game. Then re-start and... compulsory preface. ---For the rest the game is fantastic!!!
The game is a relatively (although playing it took me far more than the nominal "2.5 hours") short "puzzle-exploration" game: not really a classic point-and-click, although there IS inventory, sometimes you do need to combine items, and you certainly will click a lot - basically, you will be wandering around looking for your lost pet and trying to figure out how to give the last NPC you passed whatever you suspect they are in need of.
And here is my first problem with the game - I'm sure the devs felt real smart for not involving language whatsoever (as all the interactions take an illustrated graphical form) but the result is that fairly often you end up staring at the "comic" that pops up interacting with an NPC scratching your head and trying to figure out what exactly you are looking at, narrative-wise.
My second and by far biggest complaint (warranting the three star rating only as a favor, considering how frustrating this was) is that there seems to be some kind of bug remaining in the game that prevents you from solving any puzzle that requires dragging - the objects on the screen simply remain stubbornly untouchable and inert, no matter how much you try clicking and dragging; I chased this damned bug through THREE different operating systems, and it found me on all of them. Sometimes quitting and launching the game again helped - sometimes NOT. Sometimes even only SOME of the objects were draggable, which was quite enough to prevent solving the puzzle.
Finally, my third issue - be warned that not even a walkthrough can help you through some of the logic puzzles, because they have random starting points and what worked in the walkthrough video will not work for you - think "tic tac toe towers" that you have to win on your own, because it's a random setup puzzle (and it's not the only one).
The graphics are adequate, but the "plot" is the paper-thin "walk around and fix the local issue". Not great, not horrible - unless the drag bug gets you too.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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