You can also get Bloodstained: Ritual of the Night - Miriam’s Complete Cosmetic Bundle here.
Bloodstained®︎: Ritual of the Night is the FULL game experience, an exploration-focused, side-scroller action RPG packing all of the best features you've come to know and love from the Metroidvania gen...
You can also get Bloodstained: Ritual of the Night - Miriam’s Complete Cosmetic Bundle here.
Bloodstained®︎: Ritual of the Night is the FULL game experience, an exploration-focused, side-scroller action RPG packing all of the best features you've come to know and love from the Metroidvania genre into a single, content-packed game.
Play as Miriam, an orphan scarred by an alchemist’s curse which slowly crystallizes her body. In order to save herself, and indeed, all of humanity, she must battle her way through a demon-infested castle summoned by Gebel, her old friend whose body and mind has become more crystal than flesh.
WHAT'S IN THE GAME?
13 FREE DLCs via future content updates. “Speed Demon” Update containing Speed Run Mode, Boss Rush Mode and the Pure Miriam outfit available at launch!
Addictingly tight and satisfying gameplay alongside a rich new story in the gothic dark fantasy style of Koji Igarashi, the celebrated godfather of "Igavania" games.
Story cut scenes and NPC interactions fully voice acted by a star-studded cast, including actors like David Hayter, Ray Chase and Erica Lindbeck to name just a few. (Seriously, we have a lot of voice acting star power in this game, it's kinda nuts...)
Three playable characters, two of which have yet to be revealed...
Literally a metric ton of weapons and spells, which you can upgrade, level up and visually customize.
Beautiful 2.5D graphics: 3D models crafted with a lot of love and care on a 2D game environment. That means lots of cool tricks that "regular" 2D can't do...
THE FUTURE
Expect a worryingly large amount of announcements and updates, everything from updating the look of this page to the game in general. It's going to be one wild ride.
Developed by Artplay, Inc.. Published by 505 Games S.p.A.
"505 Games" and the 505 Games logo are all trademarks and/or registered trademarks of 505 Games S.p.A. All rights reserved.
"ArtPlay, Inc." and the ArtPlay logo are all trademarks of ArtPlay, Inc. All rights reserved.
“Bloodstained” is a trademark and/or registered trademark of ArtPlay, Inc.
Popular achievements
Marathon
Travel 42.195 kilometers.
common
·
52.15%
Moonwalker
Backstep, backstep, backstep. A lot.
common
·
50.26%
True Haggler
Earn at least 100,000G in total item sales.
common
·
33.36%
Dare to Devour
Consume 20 different recipes.
common
·
30.74%
Able Alchemist
Transmute items 10 times.
common
·
59.12%
Arvantville's Angel
Complete 30 quests.
common
·
33.22%
Shardbinder
Absorb your first shard.
common
·
84.78%
Treasure Hunter
Open 100 chests.
common
·
50.36%
Demon Hunter
Slay 1,000 demons.
common
·
50.75%
System requirements
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Not sure how to describe my emotions after beating the game but more or less it was okay. It took me somewhat about 22-24 hours to clear 98% of the map and beat the final boss. I'd say 3.5 out of 5, but let it be 4 out of 5.
Pros:
+ stylish game and visuals overall
+ music
+ pretty okay combat
+ variety of shards/skills/combinations to build your character and switch different styles in combat
Cons:
- story/narrative - omg, below average imo
- grind, too much grind while you are going there and back all the time
- certain bosses were super easy while some random mob could 1-shot you or kill you form 2 hits
- a couple of crashes, very frustrating towards the end of the game when you need to spend quite some time to get to the checkpoint where you can save your progress.
Probably not really my genre but still a decent game. Would not play it the second time though.
Mechanical perfection, pure fun with variety, not a bad choice can be made when making your build.
The fantastic sound design, music, art direction, colors, environments paired with the right amount of challenge that stimulates your brain to observe enemies patterns to become a master in finding the perfect window to deal your blows.
The extremely lovable protagonist who has the right amount of classic clique dialogue along with actual personality in everything she says and the way she say it (played it with japanese voices).
I don't have, as you might imagine, a single bad word to spell about this love letter to the genre and it shows, pure bliss and fun.
I thought at about 50-60% map completion here we go, now the game will get stale but no, it just keeps getting better exactly as it should, and I'm getting better at it by the minute; now i'll go back to it cause I've been smiling for the last four days thanks to this masterpiece.
I absolutely adore this game. I really wish I had backed this one when it was on Kickstarter. This more than exceeded my expectations and erased any sort of doubt I had for this title. I'm several Several SEVERAL hours in this this game and I'm absolutely hooked.
The lovely Miriam looks and controls wonderfully; finding the niche in her movements and attacks is quite deep and very well executed. Lots to explore in the gothic, demon-infested castle.
I'm absolutely amazed at how much has gone into this Kickstarted game just off of release; there's soooooo much to do! I will not say much else other than if you're not allergic to fun, then you NEED to pick up this game and play it.
Now, can I (or someone) rewind time to back this amazing game? Please? I love it.
This is the first game I've bought on GOG, and this is my first review. I completed it and even got all the trophies after 40 hours of gameplay aprox.. As a Castlevania fan, I could say THIS fills the hole we have in our hearts, however it has its flaws.
Pros:
- It FEELS as a truly Metroidvania experience. Variation on stages, interesting bosses, exploring...
- The soundtrack, at the hands of Michiru Yamane, is 100% amazing and it has subtle details that will remind you to old tracks of the saga. The song of the first stage feels as if its telling you "Hello, missed us?". It's superb.
- The shard system, which took their roots from the Sorrow sub-saga of Castlevania, is incredible. There is a wide variation of them, different uses, you can FEEL the upgrades (not like in Dawn of Sorrow) if you apply them, it is very well done.
- The crafting system is cool and engaging as well. The sidequests are engaging to do these.
- Three different endings, but the hints to advance avoiding the bad endings are not so cryptic.
Cons:
- Having played old Castlevania's, you can start to feel at a point that it is monotonous. I understand SotN is the pinacle of the franchise and that others took elements of it... This game did, of course, but sometimes it's way too literal.
- The models of the characters sometimes can feel a bit odd... A character could be crying or having an extreme emotion and the model, in the cutscene, stands still.
- Not great graphics overall... not a big deal to me but you may be interested in this. Besides, there are a couple of enemy models that start to bug and distort after they die, a very VERY ugly visual detail.
- Near the end of the game, you can see there is a lack of creativity with the enemies.
- Let's not talk about the Kickstarter goals being cut (search "Bloodstained Roguelike mode" and you will understand)...
Overall, it is an entertaining experience, but it could be better polished. Waiting for more updates! I hope they come... I hope...
It's an homage to the games you used to play, no doubt. It has its fun moments. It has all the cheesy dialog and plot you'd expect. Level design is decent and the music is quite good. Unfortunately, after the nostalgia wears off, and it wears off pretty fast, you start to wonder why you're still playing.
What you don't get is anything particularly new or innovative. The same things that bugged you 20 years ago will bug you now: enemies kiting through walls, slightly awkward movements, an environment that is dangerous to you and you alone, lots of grinding for items, you get the drift.
If you're after a sequel for things you played when Bill Clinton was president, you're in luck. But, in general, not only does Bloodstained not move the bar, it looks at the bar and adjusts it downward by a good 15 years. About halfway through it, you really feel as though the designers are phoning it in - and it's most definitely a landline.
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