Posted on: February 21, 2025

Shmacky-McNuts
Verified ownerGames: 201 Reviews: 24
Copied good mechanics,but left out logic
First off, I payed for this game, even when it was free. The underlying mechanics are replicated well. But that was where it also fails. It becomes very clear they made this in this fashion: Blood+Thief+Fallout perks+Minecraft graphics. --Doing this is not wrong. Making these games into one game with NO changes at all, is a huge mess. You cant have a sneak system with loud noise items like guns and explosives and make the game map as small as it is. The open world must be bigger for the logic of the noise. You also have to make the lighting system more logical. No lit light unless something lit it+ why. Dark areas need to be DARK! They left out a day time...apparently evil takes a nap during daytime? Because nothing bad ever happens in day light. Decap enemies, but you cant dismember them to prevent their actions. Also, decapitation while prone....with an axe.....wtf guys? A lack of logic everywhere. Also, enough with the main character without a body! The Citadel has a body while looking down, you can make this if they can team. So your main character is an undead guy. Fine. He doesnt need food/water, fine. But make some other requirement. Like eating the living while that makes him slowly lose his mind. Perhaps some lesser bad deed, like the shaman can have him gather soul essence of felled enemies for healing agents. The game feels to lazy. You have to make the logic of enemies work with the mechanics and it just does not. You can have the sneak system, but with loud items, you need space. LOTS of space, plus the enemies should all come running in an area....hint hint, like rock throw distractions. Plus you need areas with the living. Horses to go to and from. When you leave a horse tied to an area, you risk walking back, when sun down comes yer horse get ate! Perhaps your zombie main guy needs blood in a pinch and he eats the horse...or the people he partners with? This could have been a bit hit. Sadly these ideas will never matter to the team.
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