Posted on: May 10, 2019

balkaster
Games: 228 Reviews: 21
Really a lot of ignorant reviews
I'm sure a lot of work went into this, but being unable to work with the source code really limited what Nightdive could possibly have done here. They added antialiasing and I think there was something like ambient occlusion in there too. These are 1996 graphics, peeps, and without extensively rerendering them or replacing them altogether, AA and AO aren't going to do very much for you. 4K widescreen? Umm, okay, but again these are the same 1996 graphics. Do you really want them in 4K? How bad could upsampling be? DOSBOX was perfectly capable of rendering the game without stretching it to fit widescreen monitors. p> Gameplay hasn't changed at all, but there are added sound bugs and differences in physics due to the new engine and you'll have to wait to see if they're fixed. p> A lot of the reviewers are crowing about "WASD!", "Mouselook!", apparently completely ignorant of the fact that the keys in the original ARE COMPLETELY CONFIGURABLE. WASD has ALWAYS been possible, and so has mouselook. In fact, I've been playing it that way since 2002, when I first rigged DOSBOX to run the game in XP. No third-party engine required. "Moan, whine, I don't wanna hafta change anything myself." Well I guess it's worth it to you to pay $10 to have someone do it for you? I wish I had your money. p>
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