In a city teeming with life, who has time for the dead?Meet Rosangela Blackwell, an embittered writer who just found out that she is a medium and that it’s her mission, whether she likes it or not, to assist tormented spirits and investigate other supernatural goings-on. She is assisted by the sardo...
In a city teeming with life, who has time for the dead?
Meet Rosangela Blackwell, an embittered writer who just found out that she is a medium and that it’s her mission, whether she likes it or not, to assist tormented spirits and investigate other supernatural goings-on. She is assisted by the sardonic Joey Mallone, a ghost from the 1930s.
In the Blackwell Legacy, you are introduced to Rosangela as she meets Joey Mallone for the first time and is called upon to investigate a series of mysterious suicides at a local university. An enigmatic killer and a string of seemingly unconnected accidents set the background for Blackwell Unbound. Blackwell Convergence will have you investigating a film premiere that hides a bloody past and--last but not least!--in Blackwell Deception you’ll investigate why the customers of various street psychics seem to die under very mysterious circumstances.
New York, the city that never sleeps, is waiting for you to solve 4 gripping mysteries before it’s too late!
Blackwell Bundle includes the first four episodes: Legacy, Unbound, Convergence, and Deception.
Four unique adventure games with more than 10 hours of adventure greatness for one low price!
Get to know the New York of the 70’s and visit some of its unique locales such as the old Minetta Tavern in the West Village.
Switch between Joey Mallone and Rosangela Blackwell to gather clues and solve the case.
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Shame. Especially since this is a bug that's been around for years.
More here: https://www.gog.com/forum/blackwell_series/notes_bug_on_blackwell_legacy
Where do I start? Heard about this game, my sister got it and we played through the four games together; barely. First off we had a bad misconception about what Joey would be like by the first games art; he looked like an older, Humphrey Bogart-esque kind of character; then he talked and that's where the whole series fell for us.
Joey is not likeable. It's not just the voice which we thought sounded grating, but his character is useless, He dosen't serve much purpose other than to make a few comments to the main lead which hurts the game because there was no chemistry between the two not even as friends; they had banter but no real depth. The relationship feels forced, literally! As a ghost, he can never leave her alone, not even for some privacy. This is due to the creepy fact that if any of the Blackwell's decided for themselves they didn't want to be a medium and shut him out; their basically cursed; Joey is a parasite. He didn't serve much as humor relief either; maybe it's just me but I don't find constant snark and insulting zingers to be all that funny. He'll talk Noir style on unrelated issues and clam-up on interesting ones; very frustrating. Which brings me to the other issue, the dialogue.
The constant semi-cussing and lewd remark felt awkward and took me out of the experience. The game tries so hard to be Noir at a cost of making characters unrealistic for the sake of talking like a gumshoe. This
was on-top of amateurish voice-acting. I got tired of hearing the same voice, bad accents and dead-pan acting through all the games.
As a whole the series feels poor; while graphics, music and game play were good despite some interface glitches; the overall writing is unpolished. Whatever good idea they may have had, they should have just skipped making five short games and focus on one really good one; with better acting, writing and characters.
I got used to Wadjet eye games to provide high to very high quality point and clicks, and was rather disappointed with this one.
While the premise ghost-noir cliché is nice, none of the game in the series feel really finished and all but one feel like a student project more than a fully developed game. Even the texts feel rushed... I guess this is really the early designs by the developper, as unavowed has the same kind of world feeling in it but feels much more polished.
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