Posted on: May 30, 2019

WarlockOne
Games: 542 Reviews: 26
Over-rated, and for the wrong reasons.
Bioshock: Infinite is a very pretty game with a marvelous sense of place and some interesting characters. The promise of what this game could have been is what ultimately makes it such a disappointment. The first quarter or so of the game steep you in the airship Columbia, packed with a delightful combination of idealized early-twentieth century Americana, hints of xenophobia, racism, and aggressive exceptionalism, and mysterious anachronisms (the soundtrack is in a class by itself). Then... You shoot and zap things. And search through wastebaskets for food and money. You curse the two-weapon limit, and get used to making do with whatever the bad guys of the area are dropping. You make a small number of story-related choices that (small spoiler) really make no difference what-so-ever. Which is kind of the point. It's just a lousy point. There are a lot of people who rave over the story, and I think it mostly just goes to show how hungry people are for mainstream games that have a story *at all*, beyond the kind of "here's why you're shooting people" that goes into a made-for-cable C-grade action flick or a Tom Clancy knock-off. But it's not a story that bears real examination. It's faux-intricate. Facade-thoughtful. It wants to delve into the supposedly infinite possibilities of alternate worlds (which does everything from time-travel to creating ghosts when we need a supernatural-not-really boss fight), and then it wants to tell the player that for all the "applied phlebotinum" that power is used for throughout the game, there's really only one possible conclusion, and what you want is irrelevant. With that, it leads the player by the nose to its "inevitable" ending. The conflict between infinite possibilities and inevitability is only one of several inconsistencies the plot does not address. Early previews hinted at a different game and a different story (Comstock's identity, Elizabeth's finger.) What we got feels like it was a front-loaded compromise.
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