Robert Foster is an innocent outsider stranded in a vast city where oppressed civilians live and work in soaring tower blocks... while the corrupt, covetous and rich lie underground, shielded from all pollution. Alone, save for a robot circuit board, Foster must fight for survival... and discover th...
Robert Foster is an innocent outsider stranded in a vast city where oppressed civilians live and work in soaring tower blocks... while the corrupt, covetous and rich lie underground, shielded from all pollution. Alone, save for a robot circuit board, Foster must fight for survival... and discover the sinister truth behind his abduction...
Paranoid population. Psychotic criminals. Power hungry corporation. Big Brother government. Haves and have nots.
In the not so impossible future. In the melting pot of Union City. All man's social problems are coming to a boil. Under the claustrophobic lid of a steel sky.
From the pit of the industrial level to the belly of commercial sector, to the spheres where the rich and powerful play. It's Man against Man. Man against Machine. Man against Time. In an urban hell only you can liberate... Maybe.
Featuring Revolution's Software innovative Virtual Theatre system, Beneath a Steel Sky is a gripping science fiction point and click adventure game in the cyberpunk genre.
Over 100 locations designed and art directed by award-winning comic book author Dave Gibbons (Watchmen fame). His comic book, inspired by the game itself, is included to complete the content.
A claustrophobic, paranoid and psychotic atmosphere
Over 100 locations designed by an English comic book artist and writer Dave Gibbons
Many interesting characters that move about freely and live out their own lives, thanks to the Virtual Theatre system
Goodies
avatars
HD wallpapers
comic book
manual (15 pages)
security manuals
A universe Cyberpunk with a Delicious sense of humour.
Dialogs very inteligents and dynamics.
Actions nice to be discovereds, that give to the history a big motivation at each step.
This game is Unique!
"Say Hello, Joey!"
BaSS was a big deal back the Amiga days -- it was a huge graphic adventure influenced by Dave Gibbons, the 2000AD/Watchmen artist. Fair to say, it's a good game and the graphics stand up well in the genre. However, the design shows its age. The humor juxtaposed over the "1984" style world just doesn't mesh. A lot of nostaligists also forget the frustrations of the graphic adventure, such as "pixel hunting" puzzles, that show up in BaSS. Nothing as bad as a cat-hair mustache, fortunately, but there are some head-shakers here. In the end, there's really nothing here to enthrall modern gamers, but the old-timers who still think SCUMM games are the epitome of gaming goodness should have fun.
This is a well put together game and I'm sure it was skillfully done for the time it came out, but I'm just not a fan of puzzle games. I almost always have to resort to walkthroughs when I've become too fed up looking for some little object that looks like part of the background.
Other than that, the dialogue was a lot of fun and many of the backgrounds were very well done.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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