Battle Worlds: Kronos includes "Trains" DLC.
When the emperor of Kronos dies, the mighty Houses of the planet fight a ruthless war to settle the succession. The fraction that is able to seize control of the twelve holy temples and simultaneously light fires on each of them, appoints the new emperor...
When the emperor of Kronos dies, the mighty Houses of the planet fight a ruthless war to settle the succession. The fraction that is able to seize control of the twelve holy temples and simultaneously light fires on each of them, appoints the new emperor and decides on the destiny of all.
In the latest war of succession the House of Telit used nuclear weapons for the first time, nearly destroying the planet in the process. Anyone that could afford it, fled to the neighboring planet Rhea, among them the newly elected emperor. Those left behind on the planet, have established a new civilization. They call themselves The Residents and refuse to accept that their recovering planet will be once again used as the arena of a bloody competition.
Battle World: Kronos is a classic turn-based strategy game in the tradition of Battle Isle, Advance Wars and Panzer General. Have you ever wondered what games like that would look like today? Well, we did. As a result, we decided to develope Battle Worlds: Kronos.
"Trains" DLC includes: four new unit types with new gameplay features, and diverse new tactical options; compeletely new singleplayer campaign (ca. 15 hours of play time!); two new multiplayer maps; one new challenge map.
Strong AI that will challenge even experienced commanders.
Online & community features (ladder, chat, achievements and - in early 2014 - tournaments).
Editor for user-generated maps (PC only).
Two single player campaigns (~30 hours), single player challenge maps & hot-seat mode.
Live multiplayer & asynchronous multiplayer (think "play by mail"), both cross-platform.
Note: This game may require additional serial key for multiplayer mode. In case it is not automatically generated in your GOG.com library (open it via website → select the game → More → Serial Keys), please reach out to our Support team.
This is an excellent game that finally captures the old Battle Isle gameplay but ads a more current-gen user experience. It now includes no less than three campaigns and cross-platform multiplayer with an equally excellent mobile version. A rarity in itself. Gameplay is super fast and smooth now that you can give commands while the last one is still playing out.
The game forces you to be strategically nimble, agressive and careful from one turn to the next. Maybe for the sake of marketing they should have made the game a little easier, but that's nothing to cry over.
I am through the first mission only at the moment. The game is not bad but it could have been so much more. It's basically a remake of Battle Isle (2+3) which have been very good games in the turn-based strategical sim genre. The gameplay itself is pretty much similar.
Which is good on one hand and bad on other - BI is a 2 decades old game. You'd think that after that much time there's going to be improvements made to the way and feel of its successor. I find too little of those.
Let me highlight a couple of features that I miss immediately after playing through the first (tutorial) mission. It all boils down to "available information! and ease of use":
1) Highlighting an enemy shows its attack range but not its movement range - both of which are obviously important from a planning perspective.
2) There could have been a marker on each enemy unit showing how many counterattacks it got left. Obviously a vital information in a game that emphasizes ganging up on units, flanking and resource optimization.
3) Exhausting all unit options should darken it (or somehow otherwise distinguish it) from other - still active - units. That's a feature present in BI that didn't carry over and it's a damn pity. (There's a reason it was in BI.)
4) Similarly - in order to improve the flow of the game - exhausted units should automatically trigger a switch to another still active unit.
5) Same as 4 about units that still have an attack left but no target in sight.
6) [PERSONAL] I'm playing on 1900x1620 and the game feels somehow small in graphical scale. I'd prefer a bit larger hexes/units but definitely bigger health and combat result information.
To sum it up, it feels as a project delivered by students/fans of BI as opposed to a professionally designed and developed game. It definitely lacks gameplay/usability testing.
If you consider buying it and are a fan of BI then by all means go ahead. If you're new to the genre, stay clear of it. There's more polished games to get in.
I never played the game that started this genre.(BattleIsle) Ive played Field Commander on PSP and a game called Dai Senryaku VII: Modern Military Tactics that was released on original XBOX. I loved both those games. Bottom line on Kronos is this. If you like turn based, hex map strategy games, you will enjoy this. Its a bit expensive at 30$(I got it for 10$ during sale) The publisher(KING Art) seems to be doing a good job paying attn to the players and providing timely updates and changes. They respond quickly to technical issues as well(for me less than 12 hours with a working solution) There is online multiplayer with 'matchmaking' and the ability to 'play by mail'...finding online matches is not at all difficult. Graphically the game looks very good. the UI is a bit clumsy, but not terribly so. There are some control options I wish they would add(like being able to slave non isometric zoom to the mouse roller, right now U have to use PgUP/PgDwn keys to zoom in with out loosing the 'birds eye view') If you enjoyed BattleIsle 1-3, Panzer General or other such games you'll like this, and may love it...either way, its a well put together game with lots of possibilities and very good publisher support at the moment...
Forget all old Reviews, the game was in alpha/beta Development and finished in April.
Its a kind of Battle Isle game, with a little different mechanic.
It has a good single-player campaing, many single-player maps and a multi-player part which work now without errors.
The first help text in the the tutorial is like "This game is hard can I reduce difficulty?"
I don't see why but maybe it's because I played "some" of the turn based strategy games (Battle Ilses, Panzer Generals, X-Coms etc). At least the first missions can be completed without a retry or reload moment.
Battle World Chronos gets the Battle Isle feeling right.
You have the same or similar units like in the former games but with much better graphics. The battle animations are nice. The cutscenes are telling a nice story, at least better than in Battle Isle 1.
On the other hand the unit highlighting does not work well (unit has already moved/has no more attacks). Also you do not have the option of undo, if you clicked the wrong tile and want to correct it.
Furthermore (on 1920x1200) the numbers of damage done are rather small.
Overall a good game especially if you get it with discount but there are some clitches with the UI.
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