Battle Planet - Judgement Day is a planetary rogue-lite top-down shooter. You are one of the universe's 3 most wanted criminals on the run, fighting your way through hordes of aliens, military and police units. There is only one way to reclaim your freedom - destroy them all...
Escape a cras...
Windows 7 / 8 / 10, Intel Core I3-4130 or equivalent, 4 GB RAM, Nvidia GeForce 560TI or equivalent...
Description
Battle Planet - Judgement Day is a planetary rogue-lite top-down shooter. You are one of the universe's 3 most wanted criminals on the run, fighting your way through hordes of aliens, military and police units. There is only one way to reclaim your freedom - destroy them all...
Escape a crashed prisoner transport ship and fight the authorities in a non-stop mayhem of blazing gunfire and planet destroying bombs sent to perforate you and the ground beneath your feet.
Doomed to be killed in a never ending loop, your trial of survival relies solely on your hardcore skills.
Features
couch co-op mode: die together in excessive sessions with friends
permanently upgrade your convict and the weapon arsenal after each run
battle your way through hordes of enemies designed to torment you
power up your ass with a load-out of perks
face bosses that have your controller buttons on their death list
Make them pay, to make sure today is NOT your judgement day.
Soundtrack by legendary Garry Schyman
Garry Shyman, composer of Bioshock, Middle Earth: Shadow of Mordor and Destroy All Humans, and Robert Wolf worked on our soundtrack bringing to life the intensity of the battlefield with a fast paced electronic orchestral mix
Our very own rouge-lite bullet hell
Inspired by the times where games were hard to beat and as big rogue-like fans ourselves, our inspirations for Battle Planet - Judgement Day were a constant reminder of the quality and feeling we wanted to achieve:
This is a "console game ported on PC", which wouldn't be bad on it's own if done propely, but sadly this is not the case.
The game itself is not bad, is a classic top-down roguelite shooter with a twist: the stages are "planets" you walk onto, so while there are physical barriers like walls and pits, there are no real "boundaries", and you can keep moving all around without hitting the end of the scenery, and that's interesting to see.
However, being the PC port of a console game there are some tecnical aspects that combined together make the experience unbareable, unless you have a lot of freetime on your hands.
To begin with, there is no windowed mode, the game only runs on fullscreen.
Secondly, changing the resolution barely does anything, and the graphics options menu itself freezes for several seconds whenever you change the resolution, sometimes even forgetting to apply the changes.
Honestly, these tecnicalities wouldn't be too bad if the game would at least be relatively short or if you can stop and continue later, but is a long game that doesn't ever let you stop and continue later, so the moment you start it up, you better make sure to have nothing else to do for AT LEAST 30 minutes.
Now, combine all of this together and you have console game that would addmitedly work well "where it is originally made for", but on PC demands all of your attention forcing itself on the entirety of your screen nonstop for as long as you plan to play it.
I'd give this game a 3 stars because it's an alright top-down roguelite shooter on it's own, but I'm personally out of patience for badly ported console games, so I'm gonna give it a 2 and say "get it on discount" if you REALLY want it.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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