Posted on: December 17, 2014

kerabra
Verified ownerGames: 96 Reviews: 2
Filling, Yet Bland
Banished has the foundation of a great game. On that foundation, it builds a ranch house - strong and functional, but limited and sometimes rather dull. Mechanically, Banished is very well designed. The labor system is one of the biggest highlights for me, with limitless flexibility to move people where they're needed. Looking to boost yields in the next harvest? Put those miners to work in the corn fields. Need a new priest? Fit a fisherman for some robes. Some jobs are seasonal, but their labor forces don't stay idle; if I put the order in to collect resources from the wild, idle professionals hop to work. Players also have tremendous control over the production of resources like firewood (which comes at the expense of timber, an essential building resource). It's easy to spend six or eight hours at a time working on sustaining and growing the population and finding housing and work for them all. Once you've done that, though, the game kind of peters out. Sure, I could fabricate my own culture with its customs and beliefs and respect (or lack thereof) for the ancient forests it has formed around, but there's nowhere in the game to document that. Once I got my agriculture up and running, everything became less about survival and more about growth, but with no real incentive to build more advanced buildings than them being available to build. There is no story to speak of beyond, "Hey, we're exiles, let's start a town together," and there is no research or development besides making everything out of stone and steel instead of wood and iron. That might be a fair way to depict most human life, but it doesn't make for the most enthralling game. Overall, this feels like a game begging for mods or expansion, but neither has materialized since the game launched. Despite my complaints, I still had plenty of fun with Banished in the time I spent with it. I'd just like a reason - any reason - to go back and play it some more.
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