Baldur’s Gate: Siege of Dragonspear adds a new chapter to the Bhaalspawn saga. The events occurring between Baldur’s Gate and Baldur’s Gate II are at last revealed in this 25-hour expansion for Baldur's Gate: Enhanced Edition.Expand Your Story: Explore new areas, fight new monsters, and win new re...
Windows 7, 8.1, 10 64 bit, Dual Core Processor, 1 GB RAM, OpenGL 2.0 compatible, 5 GB available spac...
Description
Baldur’s Gate: Siege of Dragonspear adds a new chapter to the Bhaalspawn saga. The events occurring between Baldur’s Gate and Baldur’s Gate II are at last revealed in this 25-hour expansion for Baldur's Gate: Enhanced Edition.
Expand Your Story: Explore new areas, fight new monsters, and win new rewards in the Siege of Dragonspear expansion to Baldur’s Gate: Enhanced Edition. Continue the adventure by exporting your game to Baldur’s Gate II: Enhanced Edition
Explore the Sword Coast: Venture through vibrant new hand-painted areas in the classic style of the original Baldur’s Gate
Gather Your Party: The original cast returns to kick butt for goodness - along with Neera, Rasaad, Dorn, and four new additions!
Extra Class: New items, quests, and a new class: the spirit-calling shaman!
Story Mode: A difficulty setting to allow players to experience all of the story with none of the Game Over screens
Legacy of Bhaal: A new extra-hard difficulty setting for experienced players.
Bugged. I fired this up eager to play and tried to import a character from my play-through of the original nearly 2 decades ago to give me a head start. It did not work. Searching the forums showed this was a common complaint and it is still not fixed. Also had sound bugs, with character speech and spell effects not working at times.
Some people seem offended by political content. Certainly the writing is clumsy compared to the original. Minority rights may well be a worthy cause but this is by no means the way to promote them.
Lots of hours here that one can dedicate, and with a few patches on the way hopefully the handful of glitches that exist will be ironed out. My only real caveat is that the multiplayer is, apparently, just an absolute mess right now.
But otherwise, I thoroughly enjoyed it. The characters were interesting, the plot was decent and the dialogue all worked.
Great work :)
First I'll admit there are some bugs they need to work out but it's been that way with the EE's so I expected that going in. That being said this gave me something that I've wanted for a long time, a chance to return to the Baldur's Gate series and play some new content. For me, it hit all the right notes and improves on the originals in a lot of ways. 5 stars, two thumbs up, would definitely recommend.
There are tons of people complaining about the silly political nonsense going on within the game. I could care less about that. I actually like this game! I like the new UI and graphics. I like a lot of the characters. There are plenty of people complaining about how the game is too linear and not open world enough. I would counter that by saying that's exactly how they intended it to be, and they told us of that intention before they released the game.
There are two reasons i'm not giving it a 5 star rating. My first complaint is that the game doesn't have as epic of bosses to fight while you're on your way to the shining lady. In the first game there were hints leading you from one boss to the next. One bad guy you are sure is the root of the problem but then only leads to another link in the chain of the iron throne. It really builds up each boss and builds it up to the final boss Sarevok. In SoD is kinda just floats from one battleground to the next, one nameless faceless mob to the next. You know the shining Lady is supposed to be a big deal, but so far her minions are just bleh.
My second complaint is that the game is riddled with bugs and glitches. The most frustrating one so far would be the Goblin companion will suddenly start saying "I smell goblin, dead goblin, best kind" and repeat it into infinity unless you avoid the bandit party that seemed to trigger it. Another was that as i passed a certain point in the keep where Khalid is, i would randomly hit a "Game Over" Sequence. There were no enemies, i wasn't poisoned, diseased or otherwise afflicted. I didn't talk to anyone that might have triggered that. I didn't even take any damage or actually die. I eventually worked around it by sending a summoned monster through the room first and nothing happened, but the bug stopped happening. There are a few more I won't mention as they are already mentioned in other posts, but if these bugs were fixed i would gladly give it a 4 or 4.5
This is a buggy mess of a game. But at least the bugs stop you talking to people, because the writing is worse.
The main writer is an LGBT activist thought that the best way to remove the mild sexism that the originals had was to make all the characters bring up contemporary issues with this, like gamergate. Seriously?
Characters go on about how LGBT they are constantly. This probably offended many LGBT people for being too hamfisted. She should have had one or two characters who were LGBT and just focused on them a little, instead of cramming her activism into a context where it made no sense.
Hopefully she'll learn to write better and explore her views in a less anvilicious manner in a better context, but until then she should keep them to herself, as this sort of thing is just plain offensive.
Side note: No-one complained when LGBT romances were added to the expanded editions, because they were more subtle and better written. Beamdog should take inspiration from other, more subtle examples like Arcade Gannon and Veronica from Fallout:NV. After all, a game that manages to make a homosexual, possibly Jewish, former fascist a well developed character and not a joke must be doing it right.
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