Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted i...
Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil.
From the creators of Divinity: Original Sin 2 comes a next-generation RPG, set in the world of Dungeons and Dragons.
Choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Adventure, loot, battle and romance as you journey through the Forgotten Realms and beyond. Play alone, and select your companions carefully, or as a party of up to four in multiplayer.
Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together.
Forged with the new Divinity 4.0 engine, Baldur’s Gate 3 gives you unprecedented freedom to explore, experiment, and interact with a world that reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before, as you venture through our biggest world yet.
The Forgotten Realms are a vast, detailed and diverse world, and there are secrets to be discovered all around you -- verticality is a vital part of exploration. Sneak, dip, shove, climb, and jump as you journey from the depths of the Underdark to the glittering rooftops of the Upper City. How you survive, and the mark you leave on the world, is up to you.
allows you to combine your forces in combat, and split your party to follow your own quests and agendas. Concoct the perfect plan together… or introduce an element of chaos when your friends least expect it.
offer a hand-crafted experience, each with their own unique traits, agenda, and outlook on the world. Their stories intersect with the entire narrative, and your choices will determine whether those stories end in redemption, salvation, domination, or many other outcomes.
based on the D&D 5e ruleset. Team-based initiative, advantage & disadvantage, and roll modifiers join combat cameras, expanded environmental interactions, and a new fluidity in combat that rewards strategy and foresight.
through your choices, and the roll of the dice. No matter who you play, or what you roll, the world and its inhabitants will react to your story.
allows you to pause the world around you at any time even outside of combat. Whether you see an opportunity for a tactical advantage before combat begins, want to pull off a heist with pin-point precision, or need to escape a fiendish trap. Split your party, prepare ambushes, sneak in the darkness -- create your own luck!
I haven't played the game extensively with how long its been out, but so far it seems pretty good.
Gameplay: very similar to divinity 2. Satisfying fight animations, similar movement but adapted to the turn system DnD uses for combat along with the DnD rest system. Character creation is a number of different presets instead of anything with sliders, I get it for hair/horn options but I was hoping for something super customizable with how much fun it is to be creative making actual DnD characters. Most glitches have to do with textures or model clipping, but does occassionally crash and seems much less stable on multiplayer. Looting, at least in the early parts of the game, gives a lot of the same mundane items which fits the TTRPG but it would be fun to see things with different non-magic abilities (quarterstaff has a topple option, it'd be nice if they gave more weapons little abilities like that).
Story is good in the early parts, an interesting idea with fun characters. Its possible to kill story important characters if you attack them but I don't know if this impacts gameplay later on besides removing their quest lines.
This is an Early Access, I only have a dozen hours under my belt.
Characters in this universe are well threaded, some are quite obvious good/evil, others more subtle.
environment is better than DOS2, not so washed on my screen difficult to see. Not super great yet but better than DOS2, it shows which means the developers are progressing with experience.
Those like me who love D&D but never really had the chance for any reason to actually play table top will enjoy this game upon final release. It offers a lot from D&D universe with good character growth where some choices dont have consequences and others are critical for the path you choose.
It is regrettable that BG3 turn the page away from BG2 universe and timeframe where so far beside several magic cast, races and Baldur being cited in game has little to no connections to previous games but it does not mean we cannot see more religious stand points, factions, and tales of great previous games characters introduced in this game. This Early Release is simply your introduction to the game where without spoiling anything I can only say something keeps you going for survival.
The Early Release is stable on Intel I9 9880h and RTX 2080, the game is full of quirks, especially in narrow passageways and animations ar clunky and missing lots of.... animation but it is playable
I have spent years playing games in various states of development and know the plusses and minuses of playing and testing games in this state well.
With that said, BG3 is a great example of a game in rough pre-alpha/early-alpha state. The game is playable and fun. There are many classes and character types to explore in a fun sandbox of the initial adventure. The 5e rules are fun but not so strictly implemented that they interfere with the my player experience. As much as I like to "keep to the rules" the devs are keeping playability and fun in focus, which makes me hopeful the final product will be an accessible and authentic D&D experience.
If you take the game for what it is you can have fun. Walk away for a bit when you run through the content. Regarding the price, it's paying for the game now instead of later. Only do that if you are ok with being patient, accepting the game will change some (or even a lot) before development ends.
If you decide to purchase it now but still want the suprise of coming into the story of BG3 as a finished game and seeing it for the first time in it's full polished release state, I'd wait to play it. The cut scenes are rough, with animations and textures all in early stages of finish, though the voice acting is great throughout. This doesn't detract from the game experience for me but like I said in the beginning I have spent time in internal and external testing for games.
I've already made multiple characters and enjoyed seeing how the difference in a character is already creating drastically different playstyle options and game experiences. I'm looking forward to the finished game, whenever it's ready because so far BG3 is what I'm looking for in a BG sequel.
The marriage of Divinity:OS and BG games brings one of the best RPGS I have ever played.
I already see many re-plays and multiplayer re-runs like I did with D:OS2.
I just only hope they release DM mode and community tools and builders in the future and this will be the new NWN revolution.
You should buy it. That is all.
Buy a copy for a friend for multiplayer if you know someone.
This is an incredible game and nothing i can write here could ever really do it justice.
There is a huge story, incredible graphical and especially animation quality,, great audio.
There is infiltration, intrigue, scary monsters, unique missions and quest solutions, powerful mobility tools like fly and misty step.
The implementation of DnD is pretty accurate with a touch of fun focus and barrelmancy - the only major deviation is probably multiclassing which makes casting classes in particular even crazier than in the original. Items are powerful and have a major impact on how plan your character but you can always respec.
Its a huge game, ive played 4 days straight and im barely in the middle. There are SOOOO many choices and paths to take. The replay value is absolutely crazy already.
I have NBA dunked on enemies as an owlbear by jumping on them, blew myself up by accident by hitting kobolds who had too much firebrandy to drink with a fireweapon, solved invisible bridge puzzles, talked bosses into killing themselves with op skill checks. All the things and more. There are a ton of rare enemies and even rarer ones. The game has some hardmode encounters that youre supposerd to circumtvent but fighting is always an option if you really wanna see how strong your toons are.
There is so much awesome stuff! So much dialogue!
Idk what else to say
This game is very very good.
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