Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted i...
Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil.
From the creators of Divinity: Original Sin 2 comes a next-generation RPG, set in the world of Dungeons and Dragons.
Choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Adventure, loot, battle and romance as you journey through the Forgotten Realms and beyond. Play alone, and select your companions carefully, or as a party of up to four in multiplayer.
Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together.
Forged with the new Divinity 4.0 engine, Baldur’s Gate 3 gives you unprecedented freedom to explore, experiment, and interact with a world that reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before, as you venture through our biggest world yet.
The Forgotten Realms are a vast, detailed and diverse world, and there are secrets to be discovered all around you -- verticality is a vital part of exploration. Sneak, dip, shove, climb, and jump as you journey from the depths of the Underdark to the glittering rooftops of the Upper City. How you survive, and the mark you leave on the world, is up to you.
allows you to combine your forces in combat, and split your party to follow your own quests and agendas. Concoct the perfect plan together… or introduce an element of chaos when your friends least expect it.
offer a hand-crafted experience, each with their own unique traits, agenda, and outlook on the world. Their stories intersect with the entire narrative, and your choices will determine whether those stories end in redemption, salvation, domination, or many other outcomes.
based on the D&D 5e ruleset. Team-based initiative, advantage & disadvantage, and roll modifiers join combat cameras, expanded environmental interactions, and a new fluidity in combat that rewards strategy and foresight.
through your choices, and the roll of the dice. No matter who you play, or what you roll, the world and its inhabitants will react to your story.
allows you to pause the world around you at any time even outside of combat. Whether you see an opportunity for a tactical advantage before combat begins, want to pull off a heist with pin-point precision, or need to escape a fiendish trap. Split your party, prepare ambushes, sneak in the darkness -- create your own luck!
Pretty fun until the end of the second act. You could tell the writers really thought they were clever from that point on, but it comes across as goofy and corny.
Very strong B-movie energy, you get bored before the ending because nothing gets taken seriously.
Too much sizzle and not enough steak.
Code-wise and playability- the game is very polished and performs well. As a Forgotten Realms/Baldur's Gate game, I have to agree with so many others. I keep playing it and keep hoping that it will start to feel like its predecessors but it doesn't. And my two stars is for more than just the Baldur's Gate issue.
Every time I am playing and it comes to a dialogue and my character stands there, crosses their arms, and wobbles back and forth, I just want to yank the plug on my pc and beat my head on the desk. Melodramatic? Sure. Unwarranted? I have tried different races. Different classes. The character just looks like a ... I don't know what they look like but it isn't something brave and adventurous. More like an indignant ... something.
The voice acting thus far has been good. The gameplay itself performs really well.
Unfortunately, it's too late by far for me to ask for a refund. At this point, I can only hope the storyline engrosses me enough to play through and enjoy it as a fantasy rpg.
I'll be honest with my opinion about this game. This is a really, really good game. The story is interesting, you are really drawn into it very fast and there is something going on all the time. It's one of these games where you really want to know what will happen next and you keep thinking about the game even when you are not playing it. BUT .... it really, really shouldn't be called Baldur's Gate 3. The feeling, the looks, the environment, the characters, the general surroundings and story doesn't feel like we are in the Forgotten Realms, neither does it feel like we are in a successor to the Baldur's Gate 1 and 2 games. I like this game, I really enjoy playing it, I just wish it was not trying to be something that it really isn't.
I really liked, that they offer a lot of role playing options to go forward besides the typical combat. You may can distract or reason with the enemy or maybe there is a back entrance, or maybe you even switch sides. There is so much stuff in there I really like.
Hard to give a midling review among the acclaim, but despite being a fan of both the Baldur's Gate and the Original Sin series, I found the game good but certainly not a classic.
The first flaw of this game is that it's "BG3". The game is DOS3 in everything but name and a few fanservice references, be it the with the style, the writing or the mechanics.
Also, the original serie was closed and finished, and neither needed nor provided space for a sequel. It means that the link between BG2 and BG3 are tenuous, filled with retcons, some character assassination thrown in, and often invalidating whatever the player could have actually done.
All that means that the game would have been actually better by being straight-up a DOS sequel rather than a BG sequel, which seems to have been decided only for the hype (though it seems it was a decision that did pay off...).
When it comes to the game as it stands, the writing is good and witty, though often quite a bit too edgy.
Characters are nicely done, but often somewhat forgettable and a bit too edgy. The absurdly excessive backgrounds also didn't help, especially with the massive dissonance of them being low-level - one is the (unwilling) best soldier of one of the nine lords of Hell ; another is the literal, bona fide lovers of a straight-up goddess. It makes for pretty contrived stories and seriously hampers the suspension of disbelief.
The game does have excellent maps and takes into account your decisions, and react to many of them, so hat off to Larian for this. It's also massive and very ambitious, and manage to not trip too much itself with it.
But as with companions, it doesn't mesh very well with itself, with lots of contents that seems crammed into it without really much reason rather than organically coming together, with a main story that... simply isn't very interesting.
On the whole, the game is well-done, but somehow soulless and not very immersive. I expected a blast, I ended up with a "meh".
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